Working the national average of around 40 hours per week leaves little room for complaint. However, when a game’s deadline starts to approach you do see a huge increase in both working hours and workload. Thankfully, my position (and duties) allow me to take some of my work home, ergo presenting me with an opportunity to escape the noisy office environment for my peaceful and quiet home office. I find I work much better without so many distractions, but duty often calls me to my desk at work. Being a games designer doesn’t entail sitting at a computer every working hour, but also calls for a lot of meetings and briefs. Whilst these aren’t what I chose this career for, they are essential to all parties involved.