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DonĂ¢€™t Make these Mistakes When Designing a Mobile App

Published on 13 September 15
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You have a vision, inspiration and a name that you know will be perfect. Now what? It's time to begin designing the structure, flow and features that will combine to form your finished mobile app. Performing these tasks arenât easy as there are tons of moving parts and project management aspects to keep in mind during development, thatâs why we suggest you employ the help of a mobile web design expert in Fort Lauderdale. Developing a functioning and enjoyable mobile app requires practicality. If you don't tend to the nuts and bolts of production, you're putting yourself at risk for disaster.

Donât Begin Wireframes or Designs without a Flowmap

Have a well-thought-out user flow ready to go before wireframes and designs begin. Even simple applications should have a well-considered flowmap in place to help ensure a logical and reasonable navigational structure. Make sure that key functional screens are close to the top rather than buried beneath multiple levels of navigational elements. Skipping the flowmap and simply designing or wiring screens without a plan is the easiest way to create a convoluted flow that leaves users confused and turned off.

Donât Disregard your Budget

Everything a designer creates will have to go through a developer in order to bring those designs to life. Sometimes very simple design changes can make the difference between a feature that takes a few hours to build or a few days. The design should not dictate the functionality.

Donât Start With Low Resolutions & Avoid Bitmaps

Have you mobile app designed for retina, high-res, and pixel-dense screens first, then scale down. As the number of common screen resolutions on mobile devices continues to expand, always start with the highest resolution device and scale down.

Donât Undersize the Hit Area

Take into account the width of a finger, plus the fact that users are moving quickly and arenât able to reliably tap a tiny area of the screen. Itâs too easy to pack lots of buttons and functionality into a screen, be sure to always make buttons big enough and to be easily tapped by users.

Donât Use Intro Animations

Fun little animations when an app first opens can be nice, but itâs important not to go overboard with them. The catch with intro animations is that they canât begin until the app is loaded; therefore they delay the user from accessing the app. If youâre going to use one, make it quick, subtle and appealing.

Donât Leave Users Hanging

Leaving the user out of the loop when the app is loading or processing could cause users to think the app is malfunctioning. Don't keep your users waiting on a blank screen while the app is loading. Use loading indicators and animations to give users a heads up that the app is working.

Donât cut corners, skip testing and create designs that you wouldn't put in your portfolio or use yourself.











You have a vision, inspiration and a name that you know will be perfect. Now what? It's time to begin designing the structure, flow and features that will combine to form your finished mobile app. Performing these tasks arenât easy as there are tons of moving parts and project management aspects to keep in mind during development, thatâs why we suggest you employ the help of a mobile web design expert in Fort Lauderdale. Developing a functioning and enjoyable mobile app requires practicality. If you don't tend to the nuts and bolts of production, you're putting yourself at risk for disaster.

Donât Begin Wireframes or Designs without a Flowmap

Have a well-thought-out user flow ready to go before wireframes and designs begin. Even simple applications should have a well-considered flowmap in place to help ensure a logical and reasonable navigational structure. Make sure that key functional screens are close to the top rather than buried beneath multiple levels of navigational elements. Skipping the flowmap and simply designing or wiring screens without a plan is the easiest way to create a convoluted flow that leaves users confused and turned off.

Donât Disregard your Budget

Everything a designer creates will have to go through a developer in order to bring those designs to life. Sometimes very simple design changes can make the difference between a feature that takes a few hours to build or a few days. The design should not dictate the functionality.

Donât Start With Low Resolutions & Avoid Bitmaps

Have you mobile app designed for retina, high-res, and pixel-dense screens first, then scale down. As the number of common screen resolutions on mobile devices continues to expand, always start with the highest resolution device and scale down.

Donât Undersize the Hit Area

Take into account the width of a finger, plus the fact that users are moving quickly and arenât able to reliably tap a tiny area of the screen. Itâs too easy to pack lots of buttons and functionality into a screen, be sure to always make buttons big enough and to be easily tapped by users.

Donât Use Intro Animations

Fun little animations when an app first opens can be nice, but itâs important not to go overboard with them. The catch with intro animations is that they canât begin until the app is loaded; therefore they delay the user from accessing the app. If youâre going to use one, make it quick, subtle and appealing.

Donât Leave Users Hanging

Leaving the user out of the loop when the app is loading or processing could cause users to think the app is malfunctioning. Don't keep your users waiting on a blank screen while the app is loading. Use loading indicators and animations to give users a heads up that the app is working.

Donât cut corners, skip testing and create designs that you wouldn't put in your portfolio or use yourself.

This blog is listed under Development & Implementations Community

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