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Beginning HTML 5 Game Development With Quintus

Course Summary

Game development is awesome! And it is actually much easier than you think, especially now that you can develop games completely using web technologies you probably are already familiar with. Modern browsers today that have support for HTML5 and fast Java


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    Course Syllabus

    ● Introduction
        ◦ Introduction
        ◦ Who This Course Is For
        ◦ What This Course Covers
        ◦ Game Development Basics
        ◦ The Game Loop
        ◦ Sprites
        ◦ Collisions
        ◦ Player Input
        ◦ Why HTML5
        ◦ How HTML5
        ◦ Game Engines
        ◦ Up Next
    ● Drawing On Canvas
        ◦ Introduction
        ◦ What We Are Building
        ◦ Breaking It Down
        ◦ Creating The Project
        ◦ Configuring The Project
        ◦ Drawing A Border
        ◦ Drawing An Image
        ◦ Creating A Game Loop
        ◦ Adding Movement
        ◦ Moving A Sprite
        ◦ Player Movement
        ◦ Adding Boundaries
        ◦ Why We Need A Game Engine
        ◦ Up Next
    ● Getting Started With Quintus
        ◦ Introduction
        ◦ What We Are Building
        ◦ Breaking It Down
        ◦ What Is Quintus
        ◦ Quintus Docs
        ◦ Creating The Project
        ◦ Quintus Skeleton
        ◦ Creating The Background
        ◦ Sprites
        ◦ Basic Player Sprite
        ◦ Drawing The Player
        ◦ Animation
        ◦ Using A Sprite Sheet
        ◦ Animating The Ship
        ◦ Up Next
    ● Moving And Shooting
        ◦ Introduction
        ◦ What We Are Building
        ◦ Breaking It Down
        ◦ Getting Input
        ◦ Adding Input
        ◦ Adding Movement
        ◦ Adding Boundaries
        ◦ Converting To Stages
        ◦ Customizing Controls
        ◦ Adding Shot Assets
        ◦ Creating The Shot Sprite
        ◦ Components
        ◦ Adding The Gun
        ◦ Making Shots Move
        ◦ Refactoring Gun
        ◦ Cleaning Up Shots
        ◦ Throttling Shots
        ◦ Up Next
    ● Making Enemies
        ◦ Introduction
        ◦ What We Are Building
        ◦ Breaking It Down
        ◦ Adding Alien Images
        ◦ Creating The Alien Sprite
        ◦ Artificial Intelligence
        ◦ AI Component
        ◦ Implementing Movement
        ◦ Adding Firing AI
        ◦ Making Enemy Shots
        ◦ Handling Collisions
        ◦ Killing The Enemy
        ◦ Killing The Player
        ◦ Ending The Game
        ◦ Next Steps
        ◦ Game Over

     


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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