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Introduction to Game Development with Unity

Course Summary

Learn how to make a high quality 3D Game ready for publishing to the App Store or Web like Facebook in about 3 hours. Discover Agile Game Development design principles and practices geared towards Unity3D and .Net. Learn how to create, acquire, modify and


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    Course Syllabus

    ● Introduction to Unity
        ◦ Introduction
        ◦ About Unity
        ◦ Rapid Production
        ◦ Editor Setup & Basics
        ◦ Inspector
        ◦ Scene & GameObjects
        ◦ Coordinates & Views
        ◦ Scripts & Visual Studio
        ◦ Lights
        ◦ Baking - Light Mapping
        ◦ Materials & Shaders
        ◦ Prefabs
        ◦ GUI
        ◦ Input
        ◦ NGUI
        ◦ Review
    ● Assets
        ◦ Introduction
        ◦ Environment Assets
        ◦ Environment Setup
        ◦ LightMap Cemetery
        ◦ Skybox
        ◦ Music
        ◦ 3D Sound
        ◦ Character Controller
        ◦ FlashLight
        ◦ Animation
        ◦ Terrain
        ◦ Review
    ● Survival Game Template
        ◦ Introduction
        ◦ Organizing the Project
        ◦ First Person Controller
        ◦ Move Animation
        ◦ Attack Animation
        ◦ Component Class
        ◦ Player Attack
        ◦ IHitabble
        ◦ HitSound
        ◦ HitDamage
        ◦ Enemy Death
        ◦ Pathfinding
        ◦ Enemy Spider
        ◦ Particles
        ◦ Spawn System
        ◦ Wave System
        ◦ Review
    ● Survival Game Template - Pt 2
        ◦ Introduction
        ◦ Player Damage
        ◦ IKillable
        ◦ EnemyKill
        ◦ Component Reuse
        ◦ EmemyAttack
        ◦ ActivateHittables
        ◦ PlayerKill
        ◦ Attack Delay
        ◦ Player HitSound
        ◦ Enemy Attack Animation
        ◦ Attack Range
        ◦ Game Over Scene
        ◦ Restart Game
        ◦ Load GameOver
        ◦ Bugs & Features
        ◦ LayerMask
        ◦ Spawn Optimize
        ◦ Death Bug
        ◦ Conclusion
    ● Game GUI
        ◦ Introduction
        ◦ Health Bar
        ◦ Wave Count
        ◦ Enemy Count
        ◦ Alpha
        ◦ Score
        ◦ High Scores
        ◦ High Score Table
        ◦ Review
    ● Items
        ◦ Introduction
        ◦ Player Pickup
        ◦ IPickupable
        ◦ Weapon Pickup
        ◦ Axe Pickup
        ◦ Item Swap
        ◦ Rifle
        ◦ Rifle Animation
        ◦ Double Equip
        ◦ Ranged Attack
        ◦ Raged Attack Rate
        ◦ Item Drop
        ◦ Review
    ● Finalize and Publish
        ◦ Introduction
        ◦ Ammo Stat
        ◦ Ammo Pack
        ◦ Equipping
        ◦ Player Equip
        ◦ Enemy Item Drop
        ◦ Enemy Death Attack
        ◦ Publishing
        ◦ Lock Cursor
        ◦ What's Next
        ◦ Review

     


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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