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Digital Creature Creation in ZBrush, Photoshop, and Maya

Course Summary

Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production. 


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    Course Syllabus

     
    • Introduction
    • Introduction
    • What you should know before watching this course
    • Using the exercise files
    • 1. Preparing Your Workspace
    • Installing custom brushes
    • Preparing GoZ
    • Optimizing tablet settings
    • 2. Designing the Creature
    • Brainstorming
    • Refining a concept
    • Gathering reference images
    • 3. Basic Sculpting in ZBrush
    • Starting with ZSpheres
    • Posing the ZSpheres
    • Sculpting the basic forms
    • Using DynaMesh
    • Sculpting muscles and mid-size shapes
    • Defining joints
    • Sculpting bony plates
    • Sculpting leathery skin
    • 4. Basic Modeling in Maya
    • Using GoZ between ZBrush and Maya
    • Making an eyeball
    • Creating tail spikes
    • Modeling a tooth
    • Duplicating the teeth
    • Finishing the teeth
    • 5. Creating Topology for Animation
    • Drawing guidelines for retopology
    • Fleshing out the retopology guides
    • Creating new topology
    • Generating the new mesh
    • Cleaning up the mesh in Maya
    • Modeling the tail in Maya
    • Modeling the claws
    • Preparing to project detail
    • Projecting detail to new topology
    • Cleaning up projection problems
    • 6. Creating the UV Layout
    • Cutting UV seams
    • Prepping UV shells for UV Master
    • Using UV Master to unfold UVs
    • Arranging UVs in Maya
    • 7. Creating a Pedestal Environment
    • Creating a pedestal with Spotlight
    • Decimating the geometry
    • Finishing the pedestal
    • 8. Lighting and Shading
    • Setting up the scene for rendering
    • Making a key light
    • Making a soft sky light
    • Making a rim light
    • Setting up a simple SSS skin shader
    • Adjusting the skin shader
    • Adding ambient occlusion to the shaders
    • 9. Texturing
    • Polypainting colors in ZBrush
    • Extracting texture maps
    • Organizing the maps into Photoshop layers
    • Compositing the color maps in Photoshop
    • Compositing the specular maps in Photoshop
    • Importing the maps into Maya
    • Connecting the maps to the shaders
    • Setting up remap value nodes
    • Editing remap value nodes
    • 10. Posing the Model
    • Designing the pose
    • Linking subtools to the main body
    • Posing with transpose tools
    • Polishing the pose
    • Finishing touches in ZBrush
    • Finishing touches in Maya
    • 11. Rendering
    • Fine-tuning lights and render settings
    • Batch rendering a turnable animation
    • Polishing the renders in Photoshop
    • Conclusion
    • What's next?


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

6 - 7 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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