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Unity3D Web Fundamentals with C#

Course Summary

This course is an introduction to Unity3d from a developers point of view. It covers topics such as proper project organization, understanding the main software extension model for Unity, called MonoBehaviours, working with the Unity web player and how to

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    Course Syllabus

    ● Scripting Fundamentals with C#
        ◦ Introduction
        ◦ Unity Background
        ◦ Project Organization
        ◦ MonoBehaviour Introduction
        ◦ MonoBehaviour Variables
        ◦ MonoBehaviour Lifecycle
        ◦ MonoBehaviour Functions
        ◦ Summary
    ● Coroutine Fundamentals
        ◦ Introduction
        ◦ Coroutines Explained
        ◦ Coroutine Demos
        ◦ Coroutine Uses
        ◦ WWW Coroutines
        ◦ Reading and Writing with WWW
        ◦ Game Loop Impact of Coroutines
        ◦ Summary
    ● Introduction to the Unity Web Player
        ◦ Introduction
        ◦ Webplayer Overview
        ◦ Webplayer Installation
        ◦ Building a Webplayer
        ◦ Webplayer Security Sandbox
        ◦ Deploying a Webplayer
        ◦ Summary
    ● Scripting the Unity Webplayer
        ◦ Introduction
        ◦ Webplayer Javascript Interface
        ◦ Project Setup Changes
        ◦ SendMessage Demo
        ◦ Sending Data To Your Web Page
        ◦ Integrated Demo
        ◦ Message Passing Considerations
        ◦ JSON Demo
        ◦ Message Passing Techniques
        ◦ Summary
    ● Shared Object Technique for Web Services with C#
        ◦ Introduction
        ◦ Shared Object Overview
        ◦ Shared Object Creation
        ◦ Server Side Implementation
        ◦ Client Side Implementation
        ◦ Shared Object Demo
        ◦ Summary
    ● Complete Unity3D Example
        ◦ Introduction
        ◦ Game Overview
        ◦ Game Entry Workflow
        ◦ Game Engine Startup Workflow
        ◦ Game Play Workflow
        ◦ Game Over Workflow
        ◦ Game Demo
        ◦ Summary


Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations Community

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