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3ds Max 2009 Beyond the Basics

Course Summary

Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.     


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    Course Syllabus

     
    • Introduction
    • Welcome
    • How to use this course
    • Essential preferences
    • Using the example files
    • 1. Materials and Mapping
    • What does it take to create a realistic material?
    • The Material Editor interface
    • Creating the main body color
    • Adding and controlling shine
    • Controlling transparency
    • Adding self-illumination
    • Applying materials
    • Retrieving a scene material
    • Building a complex material
    • Bump maps
    • Reflection maps
    • Opacity maps
    • Editing maps
    • Building a multi/sub-object material
    • Using material libraries
    • Mapping coordinates
    • Sub-object mapping
    • The Unwrap UVW modifier
    • Using Photoshop to edit maps
    • Project: Applying materials to a scene pt. 1
    • Project: Applying materials to a scene pt. 2
    • 2. Lighting
    • Comparing real-world and computer lights
    • Identifying the types of lights in 3ds Max
    • Omni lights
    • Spot lights
    • Shadow types
    • Preventing objects from casting shadows
    • Applying and adjusting attenuation
    • Excluding objects from light
    • Projector lights
    • Volume light
    • Global Illumination
    • Project: Lighting a scene pt. 1
    • Project: Lighting a scene pt. 2
    • 3. Cameras
    • Comparing real-world and computer cameras
    • Identifying the types of cameras in 3ds Max
    • Camera viewport navigation commands
    • Changing a camera's lens length
    • Controlling focus with depth of field
    • Applying motion blur
    • Clipping planes
    • Using Show Safe Frame
    • Creating a camera from a view
    • Putting a camera on a path
    • Using the Look At controller
    • 4. Animation
    • The principles of animation
    • Understanding the animation process
    • Animation controls in the interface
    • Using the Auto Key mode
    • Using the Set Key mode
    • Moving keyframes
    • Deleting keyframes
    • Copying keyframes
    • Using the Dope Sheet
    • Using the Curve Editor
    • Linking and unlinking
    • Animating a link
    • Animating a path
    • Animation display options
    • What can be animated in 3ds Max?
    • Project: Animating a scene
    • 5. Rendering
    • Rendering techniques
    • Using ActiveShade
    • Creating previews
    • Using the RAM Player
    • Saving a rendering
    • Loading background images in a render
    • Using mental ray
    • 6. Special FX
    • Creating particle systems
    • Using Space Warps
    • Using Deflectors
    • Creating fire effects
    • Reactor: Rigid body simulations
    • Reactor: Fracture simulations
    • 7. Introduction to Character Studio and Bones
    • Introduction to Character Studio
    • What is IK?
    • Applying a physique modifier
    • Adjusting envelopes
    • Creating and editing footsteps
    • Free-form animation
    • Working with motion capture files
    • Creating bones and using solvers
    • Bones and the skin modifier
    • 8. Compositing Effects
    • Compositing in 3ds Max
    • Using glows
    • Using lens flares
    • Combining multiple cameras in a scene
    • 9. Helpful Utilities in 3ds Max
    • The Asset Browser
    • The Resource Collector
    • The Print Size wizard
    • Conclusion
    • Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

10 - 11 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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