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3ds Max 2009 Essential Training

Course Summary

 Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.   


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    Course Syllabus

     
    • Introduction
    • Welcome
    • Using the example files
    • 1. Getting Started
    • Understanding the production process
    • The importance of traditional art concepts and principles
    • Using reference materials
    • Understanding 3D space
    • Improving your workflow
    • Getting help
    • 2. Interface Essentials
    • Understanding the interface
    • Working in the viewports
    • Changing the measurement system
    • Using snaps
    • Using grids
    • Customizing the interface
    • Right-click features
    • 3. Working with Files
    • Starting a new project
    • Importing and opening files
    • Saving and exporting files
    • Holding and Fetching
    • Summary info and object properties
    • 4. Working with Objects
    • Selection techniques
    • Naming objects
    • Reading the Transform Gizmo
    • Moving objects
    • Rotating objects
    • Scaling objects
    • Understanding coordinate systems
    • Introducing pivot points
    • Working in Pivot mode
    • Hiding and freezing objects
    • Cloning objects
    • Grouping objects
    • 5. Creating Off-the-Shelf Geometry
    • Creating standard primitive objects
    • Creating extended primitive objects
    • Creating shapes
    • Creating compound objects
    • Creating architectural objects pt. 1: Walls
    • Creating architectural objects pt. 2: Doors and Windows
    • Creating architectural objects pt. 3: Railings
    • Creating architectural objects pt. 4: Stairs
    • Creating architectural objects pt. 5: Foliage
    • Project: Creating a video camera
    • 6. Specific Modeling Techniques
    • Extruding objects
    • Lathing objects
    • Changing the lathe axis
    • Lofting objects
    • Common lofting errors
    • Loft deformations
    • The Boolean command
    • The Pro Boolean command
    • Box modeling
    • Building a plane with box modeling
    • Paint deformations
    • Patch modeling
    • NURBS modeling
    • The NURBS Fillet command
    • Surface normals
    • 7. Project: Constructing a Room Using Multiple Modeling Techniques
    • Building a floor and walls
    • Building a table with legs
    • Building a lamp with a shade
    • Building a door
    • Building a doorknob
    • Building curtains
    • Adding plants
    • 8. Working at the Sub-Object Level
    • Sub-object types
    • Sub-object selection
    • Converting vs. using a modifier
    • Sub-object transformations
    • 2D sub-object modeling commands
    • 3D sub-object modeling commands
    • Ignore Backfacing
    • Soft Selection
    • Project: Building a low polygon flying saucer
    • 9. Working with Modifiers
    • What is the modifier stack?
    • Important things to know
    • Copying and pasting modifiers
    • Understanding the importance of modifier order
    • Applying modifiers in the middle of the stack
    • Collapsing the stack...how and why
    • Using the Displace Modifier
    • The Flex modifier
    • The Morpher modifier
    • The Noise modifier
    • The Slice modifier
    • The Symmetry modifier
    • Using the Symmetry modifier for character modeling
    • The TurboSmooth modifier
    • The Hair and Fur modifier
    • Applying modifiers at the sub-object level
    • Conclusion
    • Goodbye


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

9 - 10 hours / week

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