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Building a Real Application With Kinect

Course Summary

Have you played with Microsoft Kinect? Do you think it is pretty cool? Wouldn't it be awesome if you could write your own Kinect enabled applications to take advantage of this awesome piece of technology? In this course I'll walk you through the creation


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    Course Syllabus

    ● Meet The Kinect
        ◦ Introduction
        ◦ Who This Course Is For
        ◦ What We'll Be Building
        ◦ Course Overview
        ◦ Kinect Versions
        ◦ Hardware Overview
        ◦ Color Camera
        ◦ IR Emitter
        ◦ Microphone Array
        ◦ Title Motor
        ◦ Setting Up The Kinect
        ◦ Installing The SDK
        ◦ Plugging In The Kinect
        ◦ The Kinect Toolkit
        ◦ Kinect Explorer
        ◦ Technology Choices
        ◦ Creating The Windows Forms Project
        ◦ Connecting To The Kinect
        ◦ Adding Status
        ◦ WPF Version Setup
        ◦ Up Next
    ● Capturing Image Data
        ◦ Introduction
        ◦ What We'll Be Building
        ◦ Breaking It Down
        ◦ Kinect Camera Basics
        ◦ Designing The UI
        ◦ Taking a Picture
        ◦ Testing Taking Pictures
        ◦ Images And Bitmaps
        ◦ Kinect RGB Data
        ◦ Creating a Bitmap
        ◦ Creating Video
        ◦ The Easy Way
        ◦ Image Effects
        ◦ Adding Grayscale
        ◦ Drawing a Shape
        ◦ Testing Drawing Shapes
        ◦ Up Next
    ● Capturing Depth Data
        ◦ Introduction
        ◦ What We'll Be Building
        ◦ Breaking It Down
        ◦ Kinect Depth Data Basics
        ◦ Depth Stream Data
        ◦ Capturing Depth Data
        ◦ Detecting Humans
        ◦ Testing Human Recognition
        ◦ Near Mode
        ◦ How Depth Detection Works
        ◦ Getting All Frames
        ◦ Colorizing Pixels On Depth
        ◦ The Alignment Problem
        ◦ Mapping Depth To Color
        ◦ Testing Mapping
        ◦ Improving The Mapping
        ◦ Up Next
    ● Tracking Gestures
        ◦ Introduction
        ◦ What We'll Be Building
        ◦ Breaking It Down
        ◦ Skeleton Stream Basics
        ◦ Tracking The Stream
        ◦ Testing Hand Tracking
        ◦ Mapping The Coordinates
        ◦ Drawing On The Screen
        ◦ Fixing The Position
        ◦ How Skeleton Tracking Works
        ◦ Tracking a Chop
        ◦ Detecting a Chop
        ◦ Continuing A Chop
        ◦ Completing The Chop
        ◦ Testing Chopping
        ◦ Finishing Up
        ◦ Final Test
        ◦ Up Next
    ● Adding Audio Commands
        ◦ Introduction
        ◦ What We'll Be Building
        ◦ Breaking It Down
        ◦ Kinect Audio Basics
        ◦ Installing The SDK
        ◦ Getting The Kinect Recognizer
        ◦ Simple Audio Test
        ◦ Testing
        ◦ Grammars
        ◦ Recognizing Colors
        ◦ Implementing Colored Shapes
        ◦ Adding Shape Grammar
        ◦ Making Shapes
        ◦ Testing Shapes
        ◦ XML Grammar
        ◦ Stop Command
        ◦ Next Steps
        ◦ The End

     


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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