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Modeling a Character in 3ds Max

Course Summary

 Design and build a 3D human character that can be used for feature film, broadcast, and games.   

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    Course Syllabus

    • Introduction
    • Welcome
    • What you need to know before watching this course
    • Overview of the design process
    • Using the exercise files
    • 1. Overview of Character Modeling Tools and Skills
    • Extruding edges and faces
    • Using Paint Deform
    • Working symmetrically
    • Using TurboSmooth
    • Setting up the image planes
    • Exploring edge flow
    • 2. Modeling the Head
    • Creating the basic facial structure
    • Creating the basic facial features
    • Making the head and neck
    • Refining the mouth
    • Shaping the eyes
    • Building the nose
    • Crafting the ears
    • Making the teeth and gums
    • Modeling the tongue and eyebrows
    • 3. Modeling the Body
    • Modeling the upper body
    • Building the hips, legs, and feet
    • Constructing the palm and thumb
    • Making fingers and finishing the hand
    • Fleshing out the body
    • Attaching body parts with different numbers of edges
    • 4. Modeling the Hair
    • Drawing the NURBS curves for hair
    • Sweeping the NURBS curves into polygon objects
    • Sculpting the polygon hair clumps
    • 5. Modeling the Clothes
    • Modeling the pants
    • Making wrinkles in the pants
    • Modeling the belt
    • Making the belt loops
    • Creating the shirt
    • Making the shoes
    • 6. Finishing the Model
    • Putting on the finishing touches
    • Thinking about artistic appeal
    • Recapping the most important concepts
    • 7. UV Mapping
    • Understanding UVW maps and seams
    • Using Peel to flatten the UVW maps
    • Dealing with UVW maps across multiple objects
    • Refining the UVW layout
    • Conclusion
    • What's next

Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

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