MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.

I'm not curious

Character Rigging in Discreet 3ds max 6

Course Summary

 Steps through rigging an entire human character for animation.   

  • +

    Course Syllabus

    • Introduction
    • welcome
    • Skeletons
    • creating bones
    • fitting bones to a mesh
    • bone tools palette
    • objects as bones
    • creating a skeleton - spine
    • creating a skeleton - legs and feet
    • creating a skeleton - arms
    • creating a skeleton - hands
    • Inverse Kinematics (IK)
    • basics of IK
    • IK/FK switching
    • applying IK to skeletons
    • rigging a foot
    • rigging a hand using wire parameters
    • Facial Animation
    • basics of the morpher modifier
    • modeling for morpher
    • facial poses for animation
    • creating eyes
    • rigging the face
    • rigging the eyes
    • Skin and Mesh Deformation
    • skin modifier
    • adjusting using envelopes and weights
    • adjusting hands and arms
    • adjusting torso, neck, and shoulders
    • mirroring weights and envelopes
    • joint angle gizmo
    • bulge angle gizmo
    • morph angle gizmo
    • finalizing the rig
    • Extras
    • creating cartoon eyes
    • replacement animation for mouths
    • spline IK
    • creating a four legged skeleton
    • Conclusion
    • goodbye

Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top