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A Programmer's Guide to Game Art for Unity

Course Summary

Learn to develop high quality, stylized low poly models with hand painted textures for Unity3D with Blender, Gimp or Photoshop. This course is delivered through a programmer's perspective. Alex has been a programmer first and an artist second, so he knows


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    Course Syllabus

    ● Environment Construction with Blender
        ◦ Introduction
        ◦ Blender
        ◦ Space Search
        ◦ Wet Paint
        ◦ Arena Wall
        ◦ Arena Pillar
        ◦ UV Unwrapping
        ◦ UV Unwrap Arena
        ◦ Seams
        ◦ UV Stacks
        ◦ Arena Floor UV
        ◦ Full Arena UV
        ◦ Conclusion
    ● Environment Texturing
        ◦ Introduction
        ◦ Gimp
        ◦ Style
        ◦ Reference Image
        ◦ Mouse or Tablet
        ◦ Background Color
        ◦ Broad Strokes
        ◦ Outline Layer
        ◦ Flow
        ◦ Sampling Color
        ◦ Brush Painting
        ◦ Selection Mask
        ◦ Unity Scene Lighting
        ◦ Depth with Highlights
        ◦ Finer Details
        ◦ Stone Outlines
        ◦ Laying in Shadows
        ◦ Stone Edge
        ◦ Mixing Samples
        ◦ Fresh Perspective
        ◦ Even Granulaity
        ◦ Fine Details
        ◦ Rubble
        ◦ Bake Lighting
        ◦ Generate Lightmap UVs
        ◦ Overview
        ◦ Conclusion
    ● Environment Texturing Part 2
        ◦ Introduction
        ◦ Pillar Wall
        ◦ Tablets
        ◦ Axis Lock
        ◦ Scene Improvments
        ◦ Full Texture Painting
        ◦ Selection Tools
        ◦ Multi Layer
        ◦ Medium Details
        ◦ Blend Between Faces
        ◦ Exterior Walls
        ◦ Pillar Walls
        ◦ Conclusion
    ● Tree Modeling and Texturing
        ◦ Introduction
        ◦ Bush Mesh
        ◦ Bush UV Planning
        ◦ Bush UV Mapping
        ◦ Bush in Unity
        ◦ Bush Base Texture
        ◦ Bush Detail Texture
        ◦ Bush Style with Lattice
        ◦ Tree Trunk Modeling
        ◦ Tree Trunk UV Mapping
        ◦ Tree Trunk Texture
        ◦ Plant Bin
        ◦ Conclusion
    ● Finalizing the Environment
        ◦ Introduction
        ◦ Tree Roots
        ◦ Exterior Wall Fine Details
        ◦ Wet Paint
        ◦ Stone Dents and Cracks
        ◦ Corner Dent
        ◦ Radial Randomness
        ◦ Breakup Stone Edge
        ◦ Stone Highlights
        ◦ Line Up Stone Edges
        ◦ Rock Edge Fine Details
        ◦ Final Detail Ambient Occlusion
        ◦ Final Detail Reflection
        ◦ Final Detail Shadows
        ◦ Overview
        ◦ Conclusion

     


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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