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Texturing and Lighting in Discreet 3ds max 6

Course Summary

George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.     


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    Course Syllabus

     
    • Introduction
    • welcome
    • basics of rendering
    • active shade
    • RAM player
    • 1. Creating Materials
    • understanding the material editor
    • basic shader types
    • creating maps
    • procedural maps
    • applying bitmaps as textures
    • using composite maps to layer images
    • creating decals using mix maps
    • using falloff maps
    • changing maps according to distance
    • gradients
    • bumps and displacement
    • creating realistic reflections
    • transparency
    • creating a complex skin shader
    • creating a complex skin shader part 2
    • using the multi/sub object material
    • 2. Mapping in 3ds max
    • creating maps
    • placing maps with UVW mapping modifier
    • using photoshop to create tiled textures
    • texturing complex objects with UVW unwrap
    • creating a UVW unwrap map in photoshop
    • adjusting and applying a UVW unwrap map
    • using multiple UV coordinates for complex mapping
    • 3. Lighting
    • basics of lighting
    • basic shadows in scanline renderer
    • raytrace shadows in scanline renderer
    • light attenuation
    • omni lights
    • lighting effects
    • global illumination using scanline renderer
    • mental ray lights/shadows
    • global illumination using mental ray
    • caustics in mental ray
    • 4. Cameras
    • basics of cameras
    • environments
    • depth of field in scanline renderer
    • motion blur in scanline renderer
    • depth of field in mental ray
    • motion blur in mental ray
    • camera shaders in mental ray
    • 5. Advanced Rendering
    • panorama export
    • render to texture
    • render elements
    • conclusion


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

7 - 8 hours / week

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