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3ds Max 9 Essential Training

Course Summary

 How to create amazing effects with 3ds Max 9 and understand the principles of animation.   


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    Course Syllabus

     
    • Introduction
    • Welcome
    • Using the exercise files
    • 1. Getting Started
    • Overview of the standard 3ds Max workflow
    • Reference materials and observation
    • The importance of your demo reel
    • 2. Interface Essentials
    • Understanding the interface
    • Seeing through viewports
    • Customizing your interface
    • Really complex right-clicking
    • Preferences and customization
    • 3. Navigating Max
    • You gotta get a wheel mouse
    • Highlights of the Navigation tools
    • The Transform Gizmo (yes, "gizmo")
    • Max's coordinate systems
    • Selecting
    • Freezing and hiding
    • 4. It's Time to Make Stuff!
    • Creating basic objects
    • Sub-Object level
    • Creating with Shapes
    • 3D text party time
    • Making a 3D logo with Adobe Illustrator files
    • Creating compound objects
    • Architectural modeling 101
    • Using the Array tool
    • 5. Fiddling with the Stuff We Made
    • Using the three basic transforms
    • Understanding modifiers
    • Edit Mesh basics
    • Box modeling
    • Tricks with edges
    • Using MeshSmooth and TurboSmooth
    • Grouping essentials
    • Cloning essentials
    • 6. Making Great Materials
    • Materials Editor basics
    • Basic material parameters
    • Adding a basic map
    • Bump mapping
    • The importance of Photoshop
    • Specularity
    • Opacity mapping
    • Reflection/refraction
    • Raytrace maps
    • Other types of maps
    • Other types of materials
    • Free good materials!
    • 7. Applying Those Great Materials
    • UVW mapping
    • Multi/Sub-Object materials
    • Unwrap UVW
    • 8. The Basic Principles of Animation
    • Intro to the principles
    • Squash and stretch
    • Exaggeration
    • Anticipation
    • Follow-through
    • Weight
    • 9. Intro to 3ds Max Animation
    • Intro to keyframe animation
    • Animating in Max
    • Adjusting pivot points
    • Adjusting keyframes
    • Animate almost anything!
    • Trajectories
    • Introduction to more advanced animation
    • 10. An Overview of Rigging
    • What is rigging?
    • Using bones
    • Parenting and inverse kinematics
    • Animating a werewolf
    • 11. Character Studio Overview
    • Bipeds: Creating, altering, and animating
    • Using motion capture files
    • Linking Mesh to Biped
    • 12. The Oft-Overlooked Power of Lights
    • The difference lights make
    • Types of lights
    • Three-point lighting
    • Light parameters
    • Shadows
    • 13. Camera Basics
    • Introduction to cameras
    • Creating cameras from View
    • Types of cameras
    • The importance of lens size
    • Depth of field
    • Camera navigation and animation
    • 14. The Power of Rendering
    • Introduction to rendering
    • Default scanline rendering controls
    • Adjusting the rendering environment
    • Rendering parts of your scene
    • Introducing mental ray 3.5
    • 15. Intermediate Max Sampler
    • Video Post
    • Particles and atmospherics
    • Reactor
    • Animation controllers
    • Animation curves and the Dope Sheet
    • Active shade
    • Hair, fur, and cloth
    • Global illumination=magic
    • Space warps
    • Render UVW template
    • Conclusion
    • Goodbye


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

10 - 11 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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