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3ds Max 9 Modeling

Course Summary

 Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.   


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    Course Syllabus

     
    • Introduction
    • Welcome
    • How to use this title
    • Using the exercise files
    • 1. Introduction to Modeling
    • Understanding the building process
    • Introducing the interface
    • Modeling with precision
    • Aligning with precision
    • Using reference material
    • Using Lights to your advantage
    • Using Cameras to your advantage
    • Using Materials to your advantage
    • Arc rotation options
    • Important rendering techniques
    • 2. Modeling Geometry
    • Shapes (2D) vs. objects (3D)
    • Sub-object geometry types
    • Sub-object selection methods
    • Sub-object transformations
    • The Ignore Backfacing option
    • The Soft Selection feature
    • Surface Normals
    • 3. Introduction to 2D Spline Modeling
    • Creating shapes
    • Editing shapes commands
    • 2D spline modeling pitfalls
    • Edit Spline vs. Editable Spline
    • 4. Extruding Objects
    • Drawing a shape to extrude
    • Extruding pitfalls
    • Start New Shape and attaching shapes
    • Nested shapes
    • Creating a nested shape logo
    • Animating nested shapes
    • Creating text
    • Extruding vs. beveling text
    • 5. Lathing Objects
    • Lathing pitfalls
    • Drawing a shape to lathe
    • Lathing a shape
    • Using the Outline command
    • The Shell Modifier
    • Changing the lathe axis
    • 6. Project: Lathing a Tire and Rim
    • Creating the tire and rim shapes
    • Lathing the shapes and adjusting the lathe axis
    • Building the inside rim
    • Finalizing the tire and rim
    • 7. Lofting Objects
    • Shape vs. path
    • Lofting issues and problems
    • Lofting multiple shapes
    • Loft deformations
    • Animating loft deformations
    • Mapping a lofted object
    • The Sweep Modifier
    • 8. Project: Lofting a Screwdriver
    • Creating the loft shapes
    • Lofting multiple shapes
    • Finalizing the screwdriver
    • 9. Introduction to Polygonal Modeling
    • Creating basic geometry
    • Edit Mesh vs. Editable Mesh
    • Edit Mesh vs. Edit Poly
    • Sub-object vertex commands
    • Sub-object edge commands
    • Sub-object polygon commands
    • Subdivision surfaces
    • Deform Paint
    • 10. Modeling with Modifiers
    • Bend
    • Displace
    • FFD (freeform deformation)
    • Lattice
    • Noise
    • Slice
    • Applying modifiers at the sub-object level
    • Copying and pasting modifiers
    • Important modifier stack issues
    • 11. Other Compound Modeling Techniques
    • Booleans
    • Boolean issues and considerations
    • Conform
    • Connect
    • Scatter
    • ShapeMerge
    • Terrain
    • 12. Project: Creating a Electrical Part Using ProBooleans
    • Creating the objects
    • Combining multiple Boolean operations
    • Animating the Boolean
    • 13. Project: Polygonal Modeling a Jet Plane
    • Using reference images
    • Modeling the body
    • Modeling the front and back wings
    • Modeling the nose cone and front intake ports
    • Modeling the tail and exhaust ports
    • Modeling the cockpit
    • Modeling the wing intake ports
    • Modeling additional details
    • 14. Project: Polygonal Modeling a Human Character
    • Using reference images
    • Setting up the reference image planes
    • Modeling the boot
    • Modeling the pants
    • Modeling the torso
    • Modeling the arm
    • Modeling the hand
    • Attaching the hand
    • Roughing out the head
    • Adding detail to the head
    • Modeling the neck
    • Finalizing the character
    • 15. Creating Architectural Objects
    • Creating walls
    • Creating doors
    • Creating windows
    • Creating railing
    • Creating stairs
    • Creating foliage
    • 16. Introduction to Spline and Patch Modeling
    • Introduction to patches
    • Working with patch splines
    • Creating and editing patch surfaces
    • 17. Project: Patch Modeling an Alien Spaceship
    • Using reference images
    • Modeling the fuselage
    • Adding detail to the fuselage
    • Modeling the wing
    • Adding detail to the wing
    • Finalizing the spaceship
    • 18. Introduction to NURBS Modeling
    • Creating NURBS curves
    • Creating NURBS surfaces
    • Creating NURBS surfaces from curves
    • NURBS blends and fillets
    • NURBS curves on surface
    • 19. Project: NURBS Modeling a Submarine
    • Using reference images
    • Modeling the body
    • Modeling the side fins
    • Modeling the tail
    • Modeling the tower
    • Modeling the antennae
    • Finalizing the sub
    • 20. Cloning Methods
    • Copying objects
    • Instancing objects
    • Referencing objects
    • The Make Unique option
    • 21. ''Gathering'' Methods
    • Grouping objects
    • Attaching objects
    • Linking objects
    • 22. Adding and Minimizing Geometry
    • MeshSmooth
    • TurboSmooth
    • The Tessellate Modifier
    • The Optimize Modifier
    • 23. Merging and Importing Files
    • Merging 3ds Max files
    • Importing other wireframe file formats
    • Importing Illustrator files
    • Importing CAD files
    • Working with corrupt scene files
    • Conclusion
    • Goodbye


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

14 - 15 hours / week

This course is listed under Development & Implementations and Operating Systems Community

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