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3ds Max 2015 Essential Training

Course Summary

 Learn how to build 3D models, graphics, and animation with 3ds Max 2015.   


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    Course Syllabus

     
    • Introduction
    • Welcome
    • Using the exercise files
    • 1. Getting Started
    • Using project folders
    • Customize user interface and defaults
    • Setting preferences
    • 2. 3ds Max Interface
    • Getting familiar with the interface
    • Using the Create and Modify panels
    • Choosing units of measurement
    • Controlling the grid display
    • Navigating in viewports
    • Using hotkeys
    • Transforming objects
    • Choosing shading modes
    • Configuring viewports
    • 3. Modeling Basics
    • Creating an image plane
    • Controlling Display properties
    • Creating primitives
    • Working with Scene Explorer
    • Understanding level of detail
    • Working with the modifier stack
    • Understanding dependencies
    • Collapsing the modifier stack
    • 4. Polygon Modeling
    • Using the Graphite ribbon with Editable Poly
    • Working with subobjects
    • Welding vertices
    • Choosing a transform center
    • Detailing with Cut and Remove
    • Detailing with QuickSlice
    • Using soft selection
    • Faceting corners with Chamfer
    • Using Window/Crossing Selection
    • Using Paint Selection
    • Combining objects with Attach
    • Joining elements with Bridge
    • Branching polygons with Extrude
    • Smoothing and hardening edges
    • 5. Subdivision Surface Modeling
    • Understanding subdivision surfaces
    • Creating an editable poly object
    • Adding the Symmetry modifier
    • Choosing NURMS or TurboSmooth
    • Roughing out the shape
    • Inserting edge loops with SwiftLoop
    • Constraining subobject transforms
    • Welding the seam
    • Adding asymmetry
    • Baking subdivisions
    • 6. Free-Form Modeling
    • Sculpting with Paint Deform
    • Using Noise and Relax Brushes
    • Setting Paint options
    • Controlling Brush options
    • Conforming one object to another
    • Sculpting with Conform Transform brushes
    • Duplication with Object Paint
    • Positioning objects with Select and Place
    • 7. Spline Modeling
    • Creating a line
    • Moving a pivot point
    • Revolving a surface with a Lathe modifier
    • Using different vertex types
    • Using axis constraints
    • Extending a spline
    • Snapping an Arc primitive
    • Combining splines with Attach and Merge
    • Rounding corners with Fillet
    • Offsetting a spline with Outline
    • Adjusting level of detail with Interpolation
    • 8. NURBS Modeling
    • Understanding NURBS
    • Creating NURBS curves
    • Converting objects to NURBS
    • Cloning subobjects
    • Creating a U loft surface
    • Rebuilding curves
    • Setting Surface Approximation
    • Grouping objects
    • 9. Hierarchies
    • Understanding hierarchies
    • Moving and rotating pivot points
    • Understanding coordinate systems
    • Setting Axis Order for rotation
    • Linking objects
    • Using the Schematic view
    • Locking transforms
    • Avoiding problems with scale
    • 10. 3D Motion Graphic Design
    • Exporting paths from Adobe Illustrator
    • Importing Illustrator paths to 3ds Max
    • Creating a Text primitive
    • Applying a Bevel modifier
    • Instancing a modifier
    • Editing text splines
    • Viewport clipping
    • Controlling level of detail
    • Editing polygons
    • 11. Layout and Camera Basics
    • Merging scenes
    • Managing Display layers
    • Creating a target camera
    • Enabling Safe Frames
    • Choosing an aspect ratio in Render Setup
    • Adjusting Field of View
    • Using a free camera
    • 12. Keyframe Animation
    • Setting up Time Configuration
    • Choosing Set Key Filters
    • Creating keyframes in Set Key mode
    • Editing keyframes in the timeline
    • Editing position keys with trajectories
    • Editing function curves in the Curve Editor
    • Creating keyframes in Auto Key mode
    • Building up animation in passes
    • Editing keyframes in the Dope Sheet
    • 13. Controllers and Constraints
    • Understanding controllers
    • Assigning a Link constraint
    • Adding link targets in the Motion panel
    • Animating constrained objects
    • Constraining animation to a path
    • 14. Lighting Basics
    • Understanding CG lighting
    • Creating a target spotlight
    • Adjusting intensity and color
    • Setting spotlight Hotspot and Falloff
    • Correcting gamma
    • Previewing renders with ActiveShade
    • Controlling contrast and highlights
    • Choosing a shadow type
    • Optimizing shadow maps
    • Optimizing area shadows
    • Creating Omni fill lights
    • Using the Light Lister
    • Excluding objects from lights
    • 15. Materials Basics
    • Using the Slate Material Editor
    • Choosing material and shading types
    • Working with scene materials
    • Adjusting specular parameters
    • Assigning Multi/Sub-Object materials
    • 16. Mapping Textures
    • Applying 3D procedural maps
    • Working with bitmap image files
    • Tracking scene assets
    • Projecting UVW mapping
    • Using Real-World Map Size
    • Mapping a bump channel
    • Adding reflections with a Raytrace map
    • Painting objects with Viewport Canvas
    • 17. Rendering Basics
    • Choosing a renderer
    • Choosing Quicksilver options
    • Enabling motion blur in the software renderer
    • Rendering image sequences
    • Playing image sequences in the RAM Player
    • 18. Rendering with mental ray
    • Controlling mental ray sample quality
    • Tuning Final Gather
    • Enabling motion blur in mental ray
    • Distance blurring with depth of field
    • Conclusion
    • Goodbye


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

11 - 12 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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