MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Animating for Unity 3D in 3ds Max

Course Summary

  Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.   


  • +

    Course Syllabus

     
    • Introduction
    • Welcome
    • Using challenges
    • Using the exercise files
    • 1. Basic Object Animation Export
    • Understanding the export pipeline and export formats
    • Setting pivot points
    • Reviewing which objects are transferable
    • Looping animations
    • Segmenting animations in Unity
    • 2. Exporting Animating Custom Rigs
    • Setting the root node
    • Using naming conventions
    • Exporting standard bones and IK solvers
    • Testing the animation in Unity
    • 3. Using Animated Character Studio Rigs
    • Understanding the biped hierarchy
    • Positioning the BIP object for export
    • Exporting the animation
    • Assessing and configuring the imported model
    • Setting states and transitions in Mecanim
    • Challenge: Adding bones to Walter's cape
    • Solution: Adding bones to Walter's cape
    • 4. Using Animated CAT Rigs
    • Understanding the CAT hierarchy and root object
    • Positioning the root object for export
    • Exporting the animation
    • Assessing and configuring the imported model
    • Setting states and transitions in Mecanim
    • Conclusion
    • Next steps
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

2 - 3 hours / week

Related Posts:

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top