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Cloth Simulation in 3ds Max

Course Summary

  Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.   

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    Course Syllabus


    What you should know
    Exercise files
    3ds Max project structure
    1. Getting Ready to Use Cloth
    Overview of cloth tools
    The importance of scale in cloth behavior
    Mesh subdivision: Comparing the favorites
    Other useful subdivision methods
    Garment Maker basics: Pattern setup
    Garment Maker basics: Adding the Cloth modifier
    Avoiding the history dependancy trap
    2. Cloth Modifier Options
    Cloth modifier sub-object modes: Panels
    Cloth modifier sub-object modes: Seams
    Cloth modifier sub-object modes: Faces
    The Simulate Local buttons
    Selected Objects Manipulation: Part one
    Selected Objects Manipulation: Part two
    3. Setting Up and Controlling Cloth Behaviors
    Understanding the Cloth modifiers workflow
    Setting up collision object properties
    Using the Cloth presets
    Using the bend and curve options
    Defining Cloth properties: U and V Stretch
    Defining Cloth properties: Density and Damping
    Defining Cloth properties: Plasticity and Thickness
    Defining Cloth properties: Dynamic and Static Friction
    Defining Cloth properties: U and V Scale
    4. Working with Groups and Constraints
    What groups are and how they work
    The group management buttons
    The Node and Sim Node constraints
    The Preserve constraint
    The Surface constraint
    The Sticky Surface and Sticky Cloth constraints
    5. Creating Cloth Effects
    Pressurizing the cloth
    Creating wet cloth
    Applying forces to cloth
    Creating tearable cloth
    6. Quality Controlling for Cloth Simulation
    Self-collisions and intersections
    Optimizing collision meshes
    What's next?

Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Development & Implementations Community

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