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Creating Product Shots in 3ds Max

Course Summary

  Present product renderings in their best light with 3ds Max and After Effects.   

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    Course Syllabus

    Using the exercise files
    1. Laying Out the Scene
    Setting the Customize UI and Defaults Switcher
    Choosing units and grid options
    Importing a CAD file
    Managing the scene hierarchy
    Managing display layers
    Working with Body objects
    Modeling an environment sphere
    Creating a camera
    Framing the shot
    2. Studio Lighting
    Creating mental ray area spot lights
    Creating photometric spot lights
    Setting exposure for studio lighting
    Controlling Final Gather
    3. Shading Models with Materials
    Creating Arch & Design materials
    Creating an environment material
    Enabling self-illumination
    Applying procedural textures
    Working with reflectivity
    Creating a metal material
    Adjusting highlights
    Varying highlights with a bump map
    Working with transparency
    Adding ambient-occlusion nodes
    4. Image-Based Lighting
    Understanding image-based lighting
    Creating a skylight
    Adding a spherical environment map
    Controlling bitmap coordinates
    Setting exposure for image-based lighting
    Adjusting materials
    Modeling environment geometry
    Self-illuminated image-based lighting
    5. Rendering and Compositing
    Controlling mental ray Sampling Quality
    Rendering to the high-dynamic-range EXR format
    Defining After Effects color settings
    Adjusting the image
    Setting up render elements
    Creating ambient-occlusion materials
    Layering specularity and reflections
    Adding all render-element layers


Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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