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Game Prop Creation in 3ds Max

Course Summary

  Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.   

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    Course Syllabus

    What you should know before watching this course
    Using the exercise files
    1. Modeling a Large Prop (Shipping Container)
    Overview of modeling a large prop
    Laying out the overall form and planning for modular textures and models
    Adding the framing components
    Adding the side panels
    Unwrapping the sides
    Unwrapping one corner box
    Unwrapping one of each frame member
    Laying out the UV coordinates
    2. Texturing the Shipping Container
    Overview of the texturing process
    Creating a bump map for the corrugated sides
    Adding more details to the bump map
    Drawing the bump map for the door
    Adding details to the doors
    Painting the diffuse texture: planning the layers
    Painting the base coat and logo
    Adding tracking labels and other markings
    Adding soft rust
    Adding rust bubbles
    Setting up a library of shipping container textures
    Painting dirt and rust variations
    Transferring wear from the diffuse texture to the bump map
    Converting bump maps to normal maps
    Testing the maps
    3. Modeling Tools and Small Props
    Overview of modeling small props
    Modeling a sledgehammer
    Adding detail and smoothing groups
    Unwrapping as part of a texture sheet
    Modeling a ladder
    Adding detail and smoothing groups
    Unwrapping for the ladder
    Placing the clean texture
    Laying out a texture sheet for multiple tools
    Painting galvanized steel
    Adding dirt and wear
    Planning for optimal texture usage
    Painting dirt and age variations
    4. Modeling Furniture
    Modeling furniture using simple parts and reusable textures
    Planning and analyzing the modeling of a chair
    Blocking out the basic form
    Adding detail and smoothing groups
    Refining the silhouette
    Unwrapping for the chair
    Painting the fabric
    Making a normal map for the fabric
    Planning the modeling of a table
    Blocking out the basic table form
    Adding legs and skirt boards to the table
    Breaking up the model for texturing
    Laying out the wood texture
    Reusing parts to make a round table
    5. Painting a Wood Texture from Scratch
    Understanding the importance of painting textures from scratch
    Creating the initial grain lines
    Adding value variation across the grain
    Warping and curving the grain
    Adding knots
    Colorizing the grain and planning for stains
    Cutting out boards for a UV layout
    Adding patina and wear to a final texture
    6. Workflow and Integration
    Understanding the importance of a low poly count
    Overview of normal maps
    Modeling a high-poly work for projection
    Overview of the pipeline
    Planning edge flow for elegant modeling
    Smoothing groups
    Adding details by beveling and extruding
    Adding hinges
    Using Push/Pull and Soft Selection to add dents
    Baking the high-poly mesh onto the low-poly model to produce a normal map
    7. Sculpting and Painting in Mudbox
    Overview of Mudbox
    Preparing for a smooth export to Mudbox
    Importing from Mudbox: choosing the right resolution
    Using the sculpt tools in Mudbox
    Painting in Mudbox
    Exporting paint layers from Mudbox
    Extracting and exporting a normal map from Mudbox
    Projecting normal maps from a Mudbox model
    Importing and assigning objects and maps in Unity
    8. Ambient Occlusion and Specularity
    Overview of ambient occlusion and specularity
    Setting up ambient occlusion as a texture
    Using ambient occlusion as a foundation for rust and dirt
    Using ambient occlusion to add detail to textures
    Painting a specular map
    Streamlining the import process: placing maps in the right channels
    9. Importing into Unity and Testing
    Overview of importing into Unity
    Preparing and exporting large props to Unity
    Creating a new project in Unity and importing textures
    Cloning props in Unity with different looks
    Adding lights to test smoothing and textures
    Refining materials
    Final thoughts


Course Fee:
USD 25

Course Type:


Course Status:



7 - 8 hours / week

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