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Getting Started with 3ds Max

Course Summary

  Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.   

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    Course Syllabus

    1. Exploring 3ds Max
    What is 3ds Max?
    How to use the project files
    2. The Interface and Navigation
    Interface overview
    Exploring menus (part one)
    Exploring menus (part two)
    Main toolbar
    The Graphite Modeling tool ribbon
    The Command panel
    Scene navigation
    Selecting objects
    Scene units
    Using the Layer Manager
    Customizing the interface, for beginners
    Animation tools and controls
    3. Creating and Manipulating Objects
    What are primitives?
    Creating primitives
    Transforming objects and gizmos
    Understanding coordinate space
    Using snaps
    Cloning objects
    Mirroring and aligning objects
    Grouping objects
    4. Working with Modifiers
    Introducing modifiers and the modifier stack
    Basic modifiers: Using the Bend, Taper, and Twist modifiers
    Using an FFD modifier
    5. Poly Modeling
    What is poly modeling?
    Convert to Editable Poly vs. Edit Poly Modifier
    Vertex editing
    Edge and border editing
    Poly editing
    Working in Element mode
    The Graphite Modeling interface: The Visibility, Align, and Properties menus
    Subdivision surfaces: Creating NURMS
    Editable polys and NURMS
    Using the TurboSmooth modifier
    6. Spline Modeling
    Creating 3D shapes from 2D shapes
    Using the Line tool
    Vertex subobject editing for splines
    Spline subobject editing
    Rendering lines
    Sweep lines
    Beveling and extruding splines
    Lathing splines
    Lofting splines


Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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