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Flash Catalyst CS5.5 Essential Training

Course Summary

Transform static artwork into interactive Flash-based content without writing code.       

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    Course Syllabus

       Key concepts
       What's new in Flash Catalyst CS5.5?
       Using the exercise files
    1. Quick Start: Creating a Wireframe
       Planning your project
       Setting up your project
       Adding components
       Defining structure
       Adding states
       Adding interactions
       Adding transitions
       Distributing the wireframe
    2. Creating a New Project
       Starting your project in Illustrator
       Starting your project in Photoshop
       Starting your project in Fireworks
       Starting your project in Flash Catalyst
    3. Defining Basic Components
       Understanding components
       Skinning a button component
       Skinning a checkbox component
       Skinning a radio button component
       Skinning a toggle button component
       Skinning a text input component
       Skinning horizontal and vertical slider components
       Skinning horizontal and vertical scroll bar components
    4. Creating and Editing Artwork
       Using the drawing and selection tools
       Setting object properties
       Importing artwork
       Editing artwork in Illustrator
       Editing artwork in Photoshop
       Optimizing artwork
    5. Organization and Layout
       Using states and layers
       Using grids, guides, and rulers
       Aligning and distributing artwork
       Moving elements between states
       Using the Library panel
    6. Creating Interactions and Transitions
       Understanding interaction types
       Creating conditional interactions
       Understanding the Timeline
       Creating smooth transitions
       Defining Move transitions
       Defining Resize transitions
       Defining Rotate transitions
       Defining Rotate 3D transitions
       Adjusting basic timing
       Creating an action sequence
    7. Creating Resizable Applications
       Understanding how constraints work
       Making elements stretch
       Adding constraints to groups
       Placing contents off the stage
    8. Integrating Rich Media
       Creating Flash video files
       Placing video into a project
       Controlling video playback
       Adding sound effects
       Integrating Flash content
    9. Working with Design-Time Data
       Using a data list to define repeating elements
       Creating a basic data list: Building the components
       Creating a basic data list: Adding the data
       Planning a complex data list
       Creating a complex data list: Building the components
       Creating a complex data list: Adding the data
    10. Publishing Projects
       Publishing a SWF
       Manually adding assets
       Integrating a SWF into a web page with Dreamweaver
       Publishing an Adobe AIR file
    11. Taking Projects Further
       Creating custom components
       Working with library packages
       Using the Code view in Flash Catalyst
    12. Working with a Developer
       Sending files to a developer
       Receiving files from a developer
       Replacing artwork and components
    13. Goodbye
       Next steps

Course Fee:
USD 25

Course Type:


Course Status:



7 - 8 hours / week

This course is listed under Development & Implementations Community

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