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Flash Professional CS5: Character Animation

Course Summary

Use nested symbols and motion and shape tweening to create believable characters in Flash.       

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    Course Syllabus

       Using the exercise files
    1. Setting Up the Project
       Creating Flash-friendly character design
       Animation rendering: SWF or AVI
       Understanding line tool drawbacks when animating
       Using uniform project scales in Flash
       Finding helpful extensions for Flash
       Using commands and keyboard shortcuts
       Setting up your workspaces
    2. Character Rigging
       Understanding character rigging
       Exploring underlying structure in character rigging
       Vectorizing the character body
       Outlining colors in an animated character
       Vectorizing the hands
       Vectorizing the head
       Outlining the head
       Adding finishing touches with hair
       Colorizing the character head
       Colorizing the body
       Applying gradients
       Symbolizing and pivoting the body parts
       Pivoting the head
       Rigging the mouth
       Rigging the eye
    3. Creating Comps
       Tween types: Shape vs. motion
       Combining motion and shape tweening
       Animating an eye blink using shape tweening
       Rigging a mouth in Flash for dialogue and expressions
       Creating a D mouth
       Creating an F mouth
       Getting the polished look
    4. Animating a Head Turn
       Overview of the head turn
       Preparing the rig
       Posing the rig
       Animating the head movement
       Animating the body movement
       Animating the head turn
       Adding finesse to the head turn
    5. Animating a Walk Across the Screen
       Introducing the walk
       Creating a profile view
       Creating the head in profile
       Creating the hand
       Creating hand symbols
       Reviewing the walk
       Prepping the walk
       Setting up the contact poses
       Creating secondary contact poses
       Finishing up the contact poses
       Creating the passing poses
       Finishing the passing pose
       Animating the recoil position
       Animating the high point of the walk
       Adding in-betweens
       Rigging the shoes
       Animating the shoes
       Animating the character's head movements
       Fine-tuning the animation
       Nesting the hand symbols
       Repositioning the walk
    6. Animating a Walk Cycle
       Introducing the walk in place
       Setting up contact poses
       Creating the passing poses
       Creating the recoil positions
       Animating the head's high point
       Tweening the legs
       Tweening the arms
       Setting the placement of the foot
       Animating the shoes
       Animating the hair
       Creating secondary hand actions
       Animating the torso
       Repositioning the walk
    7. Animating Dialogue
       Understanding dialogue
       Using the A-F system of six set mouth shapes
       Animating dialogue using the mouth rig
       Integrating the dialogue with the head turn
       Animating the jaw
       Creating an angry dialogue mouth
       Finishing the angry dialogue mouth
       Integrating acting techniques
       Tips on facial expressions

Course Fee:
USD 25

Course Type:


Course Status:



10 - 11 hours / week

This course is listed under Digital Media & Games Community

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