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Flash Professional CS6 Essential Training

Course Summary

Provides a solid foundation in Flash Professional CS6 and shows how to create an assortment of Flash content.       


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    Course Syllabus

     Adobe Flash Professional
       What is Flash?
    Introduction
       Welcome
       Using the exercise files
       Setting up local file permissions
    1. How Flash Professional Fits In
       Flash for desktop web browsers
       Flash for desktop apps
       Flash for mobile apps
       Understanding how ActionScript fits into Flash
    2. Introduction to the Flash Interface
       Choosing the type of document to work with
       Getting to know the Flash interface
       Working with panels and workspaces
       Understanding document orientation and guides
       Zooming and moving around
    3. Importing Graphics
       Navigating in the library
       Understanding and importing bitmaps
       Understanding and importing vector files
       Using tricks and techniques for imported imagery
    4. Structuring a Flash Document
       Adjusting document settings
       Organizing layers
       Utilizing guide layers
       Understand the Timeline and frame rate
       Previewing a project
       Defining frames and keyframes
       Manipulating frames and keyframes
    5. Drawing Basic Shapes
       Understanding the Merge and Object Drawing modes
       Using the Line and Pencil tools
       Drawing with the Rectangle and Oval tools
       Drawing with the Rectangle and Oval Primitive tools
       Creating shapes with the PolyStar tool
       Manipulating items with the Free Transform tool
    6. Beyond Basic Shapes
       Painting with the Deco and Spray Brush tools
       Using the Paint Bucket and Ink Bottle tools
       Cleaning up with the Eraser tool
       Drawing with the Brush tool
       Sampling color with the eyedropper
       Using the Color and Swatches panels
       Working with gradients and the Gradient Transform tool
       Using the Lock Fill modifier with gradients
       Creating shapes with the Pen tool and working with anchor points
       Selecting with the Lasso tool
    7. Symbols
       Introducing symbols
       Understanding movie clip symbols
       Using graphic symbols
       Exploring button symbols
       Applying 3D and color transformations to symbols
       Troubleshooting problematic selections and seeing their properties
    8. Motion Tweens
       Creating motion tweens
       Modifying motion tweens
       Using motion tweens in 3D space
    9. Motion Tweening Tools and Techniques
       Exploring cool tools for motion tweening
       Exploring motion presets
       Copying and reversing motion tweens
       Nesting timelines
       Using graphics vs. movie clips for animation
       Onion skinning
       Editing multiple frames
       Understanding classic tweens
    10. Shape Tweens
       Building shape tweens
       Employing shape hints
    11. Inverse Kinematics
       Defining inverse kinematics (IK) motion
       Using the Bone tool
       Fine-tuning IK motion
       Integrating IK Ease, Spring, and Damping features
       Creating runtime IK
       Converting IK to frame-by-frame animation
    12. Effects and Masks
       Understanding blend modes
       Applying filters
       Setting up masks
       Animating a mask
    13. Text
       Comparing Text Layout Framework (TLF) vs. Classic text
       Exploring types of TLF and Classic text
       Exploring TLF text features
       Embedding fonts
       Working with right-to-left fonts
    14. Video
       Using the Adobe Media Encoder
       Integrating video
    15. Audio
       Importing and using audio
       Affecting playback control
       Controlling volume
       Choosing audio compression settings
    16. ActionScript
       Understanding ActionScript and the Actions panel
       Using code snippets to create clickable items
       Combining clickability and timeline control
       Troubleshooting ActionScript
    17. Integrating with Other Applications
       Integrating with Photoshop
       Integrating with Illustrator
    18. Publishing
       Cleaning up and optimizing a file
       Configuring SWF publish settings
       Configuring HTML publish settings
       Looking at other types of files you can publish
       Using the Bandwidth Profiler
    19. Creating Desktop and Mobile Applications
       Understanding Adobe AIR
       Publishing to desktop with AIR
       Publishing for mobile with AIR
    Conclusion
       Where to go from here


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

9 - 10 hours / week

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