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Rigging a Face in Flash Professional

Course Summary

 This course offers intermediate and advanced Flash designers a step-by-step guide for creating full-featured facial rigs in Flash Professional.       

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    Course Syllabus

       What you should know
       Setting up Flash
       Dos and don'ts
    1. Creating the Front View
       Establishing the directions
       Setting up layers for the head
       Drawing the head
       Creating the mouth
       Drawing the eyes
       Animating the eye blink
    2. Mouth and Dialogue
       Creating happy mouth dialogue shapes, part one
       Creating happy mouth dialogue shapes, part two
       Creating mad or sad mouth dialogue shapes
       Creating neutral mouth dialogue shapes
       Building unique mouth shapes
    3. Facial Acting
       Creating jubilant expressions
       Creating furious expressions
       Fine-tuning expressions
    4. Rotating the Head
       Clock rotation demonstration
       Creating the twelve-o'clock pose
       Creating the six-o'clock pose
       Creating the three-o'clock pose
       Creating the nine-o'clock pose
       Creating the remaining poses
       Fine-tuning the head rotation
       Fixing layering issues
    5. Creating a Head Turn-Around
       Introducing the turnaround
       Creating the B head (3-quarter)
       Creating the C head (profile)
       Creating the D head (3-quarter rear)
       Creating the E head (rear)
       In-betweening symbols manually
       Creating the H head
       Creating the G head
       Creating the F head
       Creating the B mouth (3-quarter)
       Creating the C mouth (profile)
       Adding detail to the C mouth
       Creating other mouths
    6. Fine-Tuning and Animating
       Putting together a head rotation
       Moving frames between symbols to make a rotation
       Using the rig with audio
       Adding expressions to the animation

Course Fee:
USD 25

Course Type:


Course Status:



7 - 8 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

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