MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Building Flash Games with Starling

Course Summary

A project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework.       


  • +

    Course Syllabus

    Introduction
       Welcome
       Using the exercise files
       What you should know
    1. Getting Started
       Checking out the finished product
       Downloading the Starling framework
       Installing Flash Builder
       Installing additional tools
       Overview of the Starling framework
    2. Project Setup
       Creating the Flash Builder project
       Setting up your Starling scene
       Creating the main game class
    3. The Game State Machine
       Creating the IState interface
       Creating the three game states
       Building the state machine
    4. Preparing and Importing Assets
       Creating a static assets class
       Adding images and creating textures
       Creating sprite sheets with TexturePacker
       Creating the main texture atlas
       Creating and importing bitmap fonts
    5. The Menu State
       Creating the Background class
       Adding the logo
       Adding the play button
       Implementing the destroy method
    6. The Play State
       Adding the background
       Creating the Hero class
       Creating the Bullet class
       Creating the BulletManager class
       Using the StarlingPool class
       Firing bullets with the mouse
       Creating the Alien movie clip
       Creating the AlienManager class
       Overview of collision-detection options
       Creating the CollisionManager class
       Implementing the destroy method
    7. The GameOver State
       Adding the background
       Creating the "Game Over" text
       Adding the Try Again button
    8. Adding Particle Effects
       Exploring particle-creation tools
       Adding the smoke texture
       Creating the Explosion class
       Creating the ExplosionManager class
    9. Finishing Touches
       Creating sound effects with cfxr
       Adding the sound effects
       Creating the Score class
    Conclusion
       Starling optimization tips
       Helpful Starling resources

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

3 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top