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Getting Started with Reactor in 3ds Max

Course Summary

  Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.   

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    Course Syllabus

    How to use this course
    Using the exercise files
    1. Introduction to Reactor
    Understanding how Reactor works
    Accessing the Reactor commands and controls
    Working with Reactor's collection types
    Working with Soft Body Modifier types
    Using constraints to limit object movement
    Assigning physical properties using the Property Editor
    Previewing a simulation
    Creating keyframes for a simulation
    Controlling the accuracy of your simulations
    Choosing a physics engine to run your simulations
    2. Project: Breaking Through a Sheet of Glass
    Project overview
    Modeling the broken glass
    Adding the simulation's physical properties
    Animating the breaking object
    Creating the Rigid Body Collection
    Previewing the simulation
    Adding a fracture helper to improve realism
    Building the scene's materials
    Creating the keyframed animation
    Setting up the visibility track for the glass
    3. Project: Creating a Soft Body Animated Maze
    Project overview
    Setting up the scene's rigid bodies
    Adding the soft bodies into the simulation
    Working with the Soft Body Modifier settings
    Making the final adjustments and creating the keyframes
    4. Project: Using a Cloth Collection to Affect the Behavior of a Curtain
    Project overview
    Setting up the Reactor cloth elements
    Animating the rigid body curtain clips
    Making adjustments to the curtain cloth modifiers
    Creating keyframes in preparation for rendering
    5. Project: Simulating Rippling Water
    Adding the physical properties and collection
    Creating the water helper
    Adjusting the water parameters and creating the keys
    Building a believable water material
    Wrapping things up


Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Digital Media & Games Community

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