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Particle Effects in 3ds Max

Course Summary

  Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.   


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    Course Syllabus

    Introduction
    Welcome
    How to use this course
    Using the exercise files
    1. Introduction to Particle Systems
    Understanding particle systems
    Comparing event-driven and non-event-driven systems
    Controlling particle timing and quantity
    Adjusting particle size and speed
    Making particles rotate
    Exploring standard particle types
    Using metaparticles for fluid-type effects
    Using a scene object as a particle
    Understanding rendering and viewport redrawing
    2. Particle System Types
    Spray
    Snow
    Blizzard
    PArray
    PCloud
    Super Spray
    3. Introduction to Particle Flow
    Understanding particle flow
    Navigating the Particle view
    Working with operators
    Adding a test to an event
    Wiring events to change a particle's behavior
    Adjusting particle flow settings
    4. Special Material and Rendering Considerations
    Understanding material
    Setting map options and particle edge blending
    Changing particle appearance with age maps
    Blurring moving particles with the MBlur map
    Blurring particles
    Outputting a render for compositing
    5. Introduction to Space Warps
    Understanding space warps
    Using Bind to Space Warp
    Adding Gravity to an effect
    Adding Wind to an effect
    Rotating particles with Motor space warp
    Creating swirling effects with Vortex space warp
    Blowing things up with Bomb space warp
    Blowing things up with PBomb space warp
    Making particles follow a path
    Creating wave effects
    Creating ripples
    Deflecting particles off surfaces
    Spawning particles
    6. Project: Creating Smoldering Cigarette Smoke
    Creating a Super Spray particle system for the smoke
    Adding wind
    Dampening the particle movement
    Adjusting the wind settings for realistic smoke movement
    Creating more realistic-looking smoke
    7. Project: Creating Ocean Water
    Creating the geometry and camera
    Adding the background
    Creating water movement
    Creating the animated material for the water
    8. Project: Creating Fountain Water
    Creating Super Spray water particles
    Adding gravity
    Creating the fountain water material
    Constructing the particle water material
    Making final adjustments
    9. Project: Creating a Mudslide Using MetaParticles
    Creating the geometry
    Adding the mudslide particle system
    Binding a Gravity space warp to the particles
    Adding the Deflector space warp
    Creating the materials for the scene
    Making final adjustments
    10. Project: Exploding a Wooden Shack
    Scoping out the project
    Creating the explosive devices
    Adjusting the explosion settings
    Setting up the shack's visibility track
    Creating the fire effect
    Adding a bright explosion glow and wrapping things up
    11. Project: Turning Water into Steam Using Particle Flow
    Scoping out the project
    Creating and positioning the particle flow system
    Reviewing the PFlow events
    Building the water drop geometry
    Creating the water drop material
    Adjusting the PFlow settings
    Adding the Collision Spawn Test and deflector
    Turning the drops into steam
    Creating the steam material
    Making the final adjustments
    Conclusion
    Goodbye
     

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

6 - 7 hours / week

This course is listed under Digital Media & Games Community

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