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Rendering Exteriors in 3ds Max

Course Summary

  Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.     


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    Course Syllabus

    Introduction
    Welcome
    What you should know before watching this course
    Using the exercise files
    1. Creating Exterior Materials
    Assessing the design possibilities
    Forming paint colors and sheen levels
    Making brick and concrete sparkle
    Adding subtle detail to wood and siding
    Polishing metals
    Adding luster to glasses
    Converting foliage materials for mental ray
    2. Rendering in Daylight
    Creating the Daylight system and positioning the sun
    Softening the sun and shadows
    Adjusting the Photographic Exposure for stylized imagery
    Lighting using HDR imagery in the Daylight system
    Adding extra lights for glossy surfaces
    3. Lighting Night and Dusk Shots
    Using the Daylight system for sunsets
    Casting light from exterior fixtures
    Lighting interior spaces for night
    Adjusting luminous and lit surfaces
    Fine-tuning the Photographic Exposure
    4. Adjusting Rendering Settings
    Rendering and optimizing rendering
    Fine-tuning Final Gather for speed
    Pushing Global Illumination values for visual impact
    Stylizing the bounced lighting
    5. Lighting and Rendering Additional Passes for Compositing
    Creating an ambient-occlusion override material
    Creating an ambient-occlusion rendering pass with custom materials
    Lighting a custom specular pass for sparkle
    Setting up custom masks for compositing flexibility
    Rendering the image passes
    6. Compositing and Post Effects in Nuke
    Importing the imagery and arranging the layers
    Setting blending modes and adjusting opacity
    Fine-tuning color using rendered masks
    Adding depth of field
    Putting on the final polish with glinting highlights and glow
    Adding quick clouds and sky
    Rendering the composited images
    7. Compositing and Post Effects in After Effects
    Importing the imagery and arranging the layers
    Setting blending modes and adjusting opacity
    Fine-tuning color using rendered masks
    Adding depth of field
    Putting on the final polish with glinting highlights and glow
    Adding quick clouds and sky
    Rendering the composited animation
    Rendered movies
    Conclusion
    Next steps
     

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

4 - 5 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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