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Textures and Materials in 3ds Max

Course Summary

   An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.   


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    Course Syllabus

    Introduction
    Welcome
    How to use this course
    Using the exercise files
    1. Material Building Essentials
    Building a realistic material
    Material Editor overview
    Important Material Editor tools and icons
    When the sample slot looks wrong
    Applying and retrieving materials
    Copying and pasting materials and maps
    Using the Asset Browser
    Selecting the right rendering engine
    2. Material Shader Types
    Blinn
    Phong
    Oren-Nayer-Blinn
    Metal
    Strauss
    Anisotropic
    Multi-Layer
    Translucent
    3. Material Map Channels
    Diffuse
    Bump
    Opacity
    Specular Level and Specular Color
    Self-Illumination
    Reflection
    Refraction
    Displacement
    4. Material Types
    Standard
    Blend
    Double-Sided
    Top/Bottom
    Multi Sub-Object
    Matte Shadow
    Ink and Paint
    mental ray Arch and Design materials
    mental ray ProMaterials
    5. Creating Surfaces and Textures with Maps
    Bitmap editing
    Using noise maps
    Using other procedural maps
    Using gradient maps
    Creating realistic reflections
    Using composite maps to layer images
    Using mix maps
    Adjusting the color of a map
    6. Mapping Techniques
    The UVW map modifier
    Mapping coordinate types
    Controlling map placement on a surface
    The importance of mapping location in the Modifier Stack
    Mapping at the sub-object level
    Mapping lofted objects
    Using multiple map channels
    The Unwrap UVW modifier
    Pelt mapping
    7. Advanced Material Applications
    Animating materials and maps
    Creating realistic glass
    Creating and positioning decals
    Creating billboard tree maps
    Using material ID numbers to add glow
    8. Material Libraries
    Material library essentials
    Creating a custom material library
    Accessing materials from a different project
    9. Project: Using Bitmaps to Build a Complex Material
    Creating a metal rivet
    Building the hot metal material
    Tweaking the materials
    Animating the look of the hot metal material
    10. Project: Creating Materials and Mapping and Adding Them to a Medieval Dagger
    Building the handle material
    Building the hand guard material
    Building the trim material
    Building the blade material
    Applying and mapping the handle material
    Applying and mapping the hand guard and trim materials
    Applying and mapping the blade material
    Applying the final touches
    11. Project: Combining 3ds Max and Photoshop to Create a Company Logo
    Building the logo in Photoshop
    Adding the text
    Creating the image's alpha channel
    Creating the logo material in 3ds Max
    Mapping the object using multiple map channels
    Conclusion
    Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

8 - 9 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

Bitmap

 

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