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iOS Game Development with Sprite Kit

Course Summary

 Create 2D games with the first game engine integrated directly into the iOS SDK: Sprite Kit.       

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    Course Syllabus

       What you should know
    1. Getting Started
       Learning Sprite Kit
       What is a scene?
       Deconstructing the Sprite Kit project template
       Constructing scenes with nodes
       What is a sprite?
    2. Adding Sprites and Physics Simulations
       Introduction to the game
       Setting up the project
       Positioning and coordinate systems
       Adding physics and gravity
       Using physics bodies
       Changing the physics world's gravity
       Defining vectors
       Applying forces and impulses
       Working with friction, restitution, and damping
    3. Adding Player-Controlled Elements
       Adding the player sprite
       Reacting to touches
       Adding the brick sprites
       Hiding the status bar
    4. Reacting to Collisions
       Detecting contacts and collisions
       Using bitmasks in Sprite Kit
       Defining categories
       Assigning categories
       Creating a contact test bitmask
       Reacting to contacts
       Detecting which bodies contacted
    5. Additional Gameplay
       Playing sound effects with SKAction
       Adding an invisible boundary
       Creating and transitioning to a new scene
       Refining the scene transition
       Restarting the initial scene
    6. Particle Systems
       Using particle emitters
       Configuring and adding emitter nodes
       Adding emitters to existing objects
    7. Using Actions
       Introduction to actions
       Creating actions
       Reversing actions
       Sequencing, grouping, and repeating actions
    8. Further Options
       Supporting landscape orientation
       Reviewing the rendering loop
       Using texture atlases
       Animating with a texture atlas


Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

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