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ActionScript 3.0 in Flash Professional CS5 Essential Training

Course Summary

Shows Flash designers how to incorporate ActionScript code into projects and create interactive presentations and applications.     

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    Course Syllabus


    Using the exercise files
    Using the function keys
    1. Understanding ActionScript 3.0 in Flash Professional
    Adjusting preferences for ActionScript fonts, colors, and formatting
    Changing Flash Player and ActionScript versions in the Publish settings
    Reading and solving errors through the Compiler Errors window
    Using the Actions panel buttons to add and remove comments
    Using the Actions panel to format code
    Using the Actions panel Toolbox
    Seldom-used but helpful functions of the Actions panel
    Understanding code hinting
    Reviewing the Code Snippets panel
    Using help
    2. Becoming Familiar with ActionScript 3.0
    Understanding how ActionScript 3.0 code is processed in the Flash Player
    Understanding variables
    Understanding functions
    Understanding events and event listeners
    Working with conditional statements
    Creating arrays and vectors
    Using the For command to create a loop
    3. Working with the Display List
    Reviewing the display list
    Understanding instances referenced through ActionScript
    Using dot syntax to modify properties in an instance
    Placing objects at the center of the stage
    Placing objects at the edges of the stage
    Using the methods of an instance
    Accessing the parents, children, and grandchildren of objects
    Creating instances from Library movie clips using ActionScript
    Adding objects to the stage and changing parents with the addChild method
    Removing objects from the stage with the removeChild method
    Using the numChildren property to loop through a container's child objects
    Using the getChildByName method
    4. Working with Timelines
    Understanding timelines
    Using common timeline navigation methods
    Using the currentFrame and totalFrames properties
    Controlling the timeline of an instance
    Detecting and navigating frame labels with ActionScript
    Solving problems when timelines and ActionScript animation collide
    Condensing a multi-frame timeline into one frame
    Creating a simple slide presentation app in the timeline
    Using one event handler with multiple buttons
    5. Working with Classes and Object-Oriented Projects
    Creating a class using Flash templates
    Setting a document class
    Preparing a class to be connected to a symbol
    Using the Symbol Properties menu to connect a symbol to a class
    Resolving problems with instances in a linked class
    Understanding packages
    Working with ActionScript source paths
    6. Using Symbol Linkage to Build a Simple Drag-and-Drop Game
    Viewing the finished game
    Viewing the FLA file
    Creating the DragDrop and Map classes
    Linking the draggable class to Library symbols
    Adding drag-and-drop functionality
    Saving and resetting an object's position
    Giving a target drop object to the draggable objects
    Showing a Win screen
    Resetting the game
    7. Working with Bitmap Images to Create a Slideshow
    Loading bitmap images from the Library
    Loading bitmap images from external files
    Adding mouse functionality to bitmap images
    Using a loop to load multiple images
    Creating a simple slideshow
    Using Flash Player 10 color management
    8. Loading and Working with External SWF Files
    Loading an external SWF
    Running ActionScript code in an external SWF from its parent
    Running parent code in a child SWF
    Creating a timeline-based preloader to load an external SWF file
    Displaying playback progress of a loaded SWF file
    9. Working with Text
    Creating plain text files
    Loading text from an external text file
    Loading multiple text files
    Rendering simple HTML in a text field
    Creating a scroll bar for a text field
    Scrolling a text field
    Scrolling movie clips and other objects using masks
    Modifying TLF text properties through ActionScript
    10. Using XML with Data-Driven Components
    Reviewing XML and E4X syntax
    Loading an XML file
    Using dot syntax to access XML data
    Using XML data to populate a DataGrid component
    Using XML data to load image files
    11. Creating an Audio Player
    Loading audio from the Library
    Loading audio from external files
    Playing, pausing, and stopping sounds
    Muting all audio with the SoundMixer.stopAll method
    Tracking load progress
    Displaying sound position
    Adjusting volume
    12. Working with Video
    Touring the FLA file
    Controlling video playing and pausing with ActionScript
    Working with ActionScript cue points to add closed captioning
    Displaying video playback position
    Adjusting video volume
    13. Flash CS6 ActionScript Features
    Using new code snippets for AIR and mobile
    Viewing the new code snippets HUD
    Loading assets with the new ProLoader class
    Understanding Flash Player premium features

Course Fee:
USD 25

Course Type:


Course Status:



8 - 9 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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