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Flash CS3 Professional: Creating Games for the Wii

Course Summary

Todd Perkins shares his insights on all aspects of developing games for the Wii.   


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    Course Syllabus

     Introduction

    Welcome
    Using the example files
    Prerequisites for this course
    1. Getting Started with Flash on the Wii
    Playing Flash on a Wii
    Creating a Wii game template in Flash
    2. ActionScript 2.0 Essentials
    Knowledge prerequisites
    Migrating from ActionScript 3.0
    Working with variables and properties
    Understanding functions
    Handling events
    Understanding "this" and "_root"
    Creating movie clip instances dynamically
    Initializing dynamically created movie clips
    Using the TweenLite engine
    3. Flash for the Wii Essentials
    Understanding the limitations of Flash on the Wii
    Creating simple point-and-click interactivity
    Adding up-and-down or left-and-right interactivity
    Detecting Wii Remote rotation
    Adding velocity-based interactivity
    4. Creating Point-and-Click Interactivity: Meteor Shooter Game
    Viewing the finished game
    Exploring the game's FLA file
    Setting up game variables
    Initializing the game
    Creating meteors
    Animating meteors
    Shooting meteors
    Firing lasers
    Properly discarding meteors
    Advancing through levels
    Handling ship hits
    Losing the game
    Creating a preloader
    5. Creating Up-and-Down Interactivity: Xylophone Master Game
    Viewing the finished game
    Exploring the game's FLA file
    Setting up game variables
    Initializing the game
    Creating the enemy player
    Making the enemy hit keys
    Moving the hammer
    Alternating turns
    Losing the game
    6. Creating Circular Interactivity: Setting the Clock Game
    Viewing the finished game
    Exploring the game's FLA file
    Setting up game variables
    Initializing the game
    Updating the target clock
    Adding player interactivity
    Determining a win
    7. Creating Velocity-Based Interactivity: Fun Run Game
    Viewing the finished game
    Exploring the game's FLA file
    Setting up game variables
    Initializing the game
    Creating runner speed
    Scrolling the background
    Tracking distance
    Winning the game
    Conclusion
    Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

3 - 4 hours / week

This course is listed under Development & Implementations Community

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