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Python GUI Development with Tkinter

Course Summary

Learn how to build a graphical user interface (GUI) for your Python applications with Tkinter.     


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    Course Syllabus

    Introduction
       Welcome 
       What you should know 
       Using the exercise files 
    1. Getting Started with Python and Tkinter
       Installing Python 3 and Tcl/Tk for Windows 
       Installing Python 3 and Tcl/Tk for Mac 
       Saying hello to Tkinter 
    2. Tkinter Concepts
       Tk and Tkinter background 
       Creating and configuring widgets 
       Managing widget placement 
       Handling user events 
       Revisiting Hello, Tkinter! 
    3. Basic Widgets
       Displaying text and images with labels 
       Capturing input with buttons 
       Presenting choices with check buttons and radio buttons 
       Entering single-line text with the Entry widget 
       Making selections with the combo box and spin box 
       Inputting values and displaying status with the Scale and Progressbar widgets 
    4. Organizational Widgets
       Organizing widgets with frames 
       Creating additional top-level windows 
       Separating widgets within paned windows 
       Grouping widgeting within a tabbed notebook 
    5. Advanced Widgets
       Entering and displaying multiple lines with the Text widget 
       Adding tags, marks, images, and widgets to the Text widget 
       Building a hierarchical treeview 
       Adding columns and selecting items in the treeview 
       Building cascading menus 
       Drawing a basic line on the Canvas 
       Drawing complex shapes on the Canvas 
       Attaching scroll bars to widgets 
       Configuring widget styles 
       Prompting users with the Messagebox and dialogs 
    6. Geometry Management
       Using the Pack geometry manager 
       Using the Grid geometry manager 
       Using the Place geometry manager 
    7. Event Handling
       Configuring command callbacks 
       Binding to keyboard events 
       Binding to mouse events 
       Binding to virtual events 
       Binding to multiple events 
    8. Building an Application
       Defining project requirements 
       Planning the design 
       Creating the widgets 
       Laying out of the widgets 
       Binding to events 
       Finishing the GUI with style 
    Conclusion
       Next steps

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

5 - 6 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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