Professional Series: Game Boss Creation in ZBrush
PluralsightThe objectives for this fast-paced, intensive training include looking at options for creating a game-boss type character from start to a game-ready More...
The objectives for this fast-paced, intensive training include looking at options for creating a game-boss type character from start to a game-ready More...
Learn the methods for creating dynamic destruction in both Maya - and UDK using physics simulations!
Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Con More...
Learn how to create dynamic cloth elements for real-time game environments!
In this series of tutorials, we will learn how to create a realistic character from scratch, covering modeling and texture creation. Software require More...
Learn the core fundamentals of animation in Maya - from the basic principles, to animating a rigged character!
Using Maya, learn the 12 basic principles of Animation and how they apply to every day objects and characters!
When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modula More...
Learn the pipeline of setting up a completely unique weapon out of Maya and into UDK, and make it fire a custom FX!
Using Maya, learn to create a walk and run cycle, hit reaction animations, a simple traversal animation, and more!