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Game Character Creation in Maya

Course Summary

Create characters for video games or real-time rendered applications with Maya.     


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    Course Syllabus

    Introduction
       Welcome 
       What you need to know before watching this course 
       Understanding game asset creation 
       Using the exercise files 
    1. Overview of Maya Modeling Tools
       Setting up scene folders (Maya and Unity) 
       Optimizing geometry 
       Using symmetry 
       Extruding geometry 
       Sculpting geometry 
       Importing reference sketches 
    2. Insect Character Creation: Modeling the Body
       Modeling the head and nose 
       Creating the mouth 
       Crafting the eyes 
       Building the body and a wing 
       Forming the limbs 
       Adding finishing touches 
    3. Insect Character Creation: Texturing
       UV mapping overview 
       UV mapping the body parts 
       UV mapping the face 
       UV mapping wrap-up 
       Mirroring 
       Texturing 
       Normal mapping 
    4. Insect Character Creation: Rigging and Animating
       Setting up the skeleton 
       Building the spine 
       Finishing the skeleton 
       Rigging the legs and feet 
       Rigging the torso 
       Rigging the arms and hands 
       Rigging the face and head 
       Rigging wrap-up 
       Skin binding and weight painting 
       Animating in Maya 
    5. Importing into Unity
       Exploring the Unity interface 
       Importing character and animations into Unity 
       Controlling animations with scripts: Third-person character controller 
       Controlling animations with scripts: Third-person camera controller 
       Making read/write animations using UnityScript Editor 
       Controlling scripts with animation events 
    Conclusion
       Additional resources


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

3 - 4 hours / week

This course is listed under Digital Media & Games Community

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