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Animating Characters with Mecanim in Unity 3D

Course Summary

Bring 3D game characters to life with the help of Mecanim, Unity's new character animation system.     

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    Course Syllabus

       What you should know before watching this course 
       Using the exercise files 
    1. Importing a Character
       Importing characters and setting scale 
       Preparing for character configuration 
       Mapping bones to configure a character 
       Configuring muscles 
       Addressing import issues 
       Defining animation clips 
       Working with moving characters 
    2. Animator Controller
       Understanding the Animator Controller component 
       Understanding the basics of state machines 
       Setting up the controller 
       Adding a walk state to the controller 
       Creating transitions 
       Setting up characters to interact with their environment 
       Solving problems with environmental interaction 
       Discovering input parameters 
       Defining input parameters 
       Working with additional parameters 
    3. Scripting the Controls
       Scripting player input 
       Turning the character 
       Orchestrating a jump 
       Refining jumps 
       Using state information to add physics to the jump 
       Using the Any state 
       Scripting the Any state 
    4. Mecanim Masks and Layers
       Creating layer masks 
       Layers in the Animation Controller 
       Activating the layers 
       Handling nonhumanoid appendages 
       Creating masks for nonhumanoid appendages 
    5. Mecanim State Management
       Creating substate machines 
       Configuring Blend Trees 
       Exploring Blend Tree transitions 
       Stress testing the run blend 
    6. Alternative Motion Control
       Controlling states with speed 
       Using Mecanim with PathFinding (Unity Pro only) 
       Refining the PathFinding (Unity Pro only) 
       Using Mecanim with platform jumpers 
       Adding a multistate jump 
       Refining a multistate jump 
       Interacting with objects 
       Taking hits 
    7. Animation Extras in Unity Pro
       Working with curves 
       Targeting with inverse kinematics (IK) 
       Looking at targets 
    8. Working with Generic Rigs
       Setting up generic rigs 
       Making miscellaneous character adjustments 
    9. Placing a Character in a Game Environment
       Setting up a character for the game environment 
       Testing the character in the game 
       Next steps 

Course Fee:
USD 25

Course Type:


Course Status:



6 - 7 hours / week

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