This is a class about how to design episodes for games (both video and tabletop), rather than how to program them - no instruction in using specific software, for example, but a lot about what to put in the level (and not put in it). Adventures (for D&D) preceded video game levels, and levels follow the same principles as those adventures. In games that require episodes (stages, missions, levels, adventures), the episode designer is the person who delivers the enjoyment to the players. Entire books have been written about level design, though much of the material in these books describes how to manipulate a specific level editor such as Unreal III. There's not so much in these books about the actual design of levels/adventures. This course is strictly about design, not production, though we do discuss documentation. There are two major audiences: those who want to make levels for video games,and those who want to design adventures for tabletop RPGs. It may also help those making scenarios for wargames.