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LightWave 10 Essential Training

Course Summary

Provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10.       

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    Course Syllabus

       Using the exercise files
       Working with projects and setting the content directory
    1. Getting Started in LightWave 10
       Understanding the LightWave 3D interfaces
       Exploring the Hub
       Understanding 3D space
       Working in Modeler
       Working in Layout
       Selecting elements
       Identifying the elements of a 3D model
       Using the Numeric panel
       Using layers
       Using the Statistics panel
       Working with menu and keyboard configurations
    2. Modeling with Polygons
       Working with geometric shapes
       Using Extrude
       Building with Bevel
       Working with Polygon Bevel
       Editing polygons
    3. Modeling with Subdivisions
       Understanding subdivisional surfaces in LightWave
       Comparing Subpatch with Catmull-Clark subdivisions
       Creating a basic model
       Beveling with subdivisions
       Adding detail to models
       Deforming and shaping objects
       Recapping subdivisions
    4. Other Modeling Methods
       Working with EPS files
       Correcting EPS errors
       Creating 3D text objects
       Building objects with curves
       Exploring Rail Clone methods and uses
       Exploring Rail Extrude methods and uses
       Modeling with Array
       Using Symmetry
    5. Creating Surfaces
       Understanding the Surface Editor
       Comparing the Surface Editor and the Node Editor
       Creating surfaces for polygons
       Editing surfaces
       Understanding the Texture Editor
       Looking at image map textures
       Using procedural texture options
       Adding bump maps for realism
       Enhancing surfaces with specularity and glossiness maps
       Creating a reflective surface
    6. Setting Up a Scene
       Building 3D scenes
       Importing, loading, and working with objects
       Organizing a 3D scene
       Working with different light types
       Lighting a 3D scene
       Employing environmental lighting
    7. Working with 3D Cameras
       Understanding LightWave cameras
       Setting up a camera in a scene
       Placing multiple cameras
       Animating cameras and camera elements
    8. Building Animations
       Understanding the Timeline
       Adding and controlling keyframes
       Fine-tuning keyframes in the Graph Editor
       Using motion plug-ins to enhance keyframes
       Animating textures
       Enhancing scene animation with displacement maps
    9. Particle Animation
       Introducing particles
       Creating a particle animation
       Working with Hypervoxels
       Going a step beyond with particle animation
       Replacing particles with items
    10. Dynamics
       Understanding dynamics in LightWave
       Setting up a dynamic scene
       Animating cloth
       Building collisions
       Creating a hard dynamic scene
    11. Bones and Inverse Kinematics
       Understanding bones
       Understanding skelegons and when to use both skelegons and bones
       Placing bones in an object
       Fine-tuning bone placement and activating bones
       Setting up Inverse Kinematics
       Working with rigged characters
    12. Rendering Animations
       Understanding resolutions and rendering
       Setting up a render project
       Determining the proper anti-aliasing filter
       Rendering to movie files vs. image sequences
    13. Finishing Up
       Exporting an object
       Exporting a full scene for backup
       Final thoughts

Course Fee:
USD 25

Course Type:


Course Status:



8 - 9 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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