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ActionScript 3.0 in Flash CS3 Professional Essential Training

Course Summary

  Helps users take advantage of Flash CS3 with a full understanding of ActionScript 3.0.   

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    Course Syllabus


    How to use the exercise files
    1. Introduction to ActionScript 3.0
    Why you should learn ActionScript 3.0
    Differences from ActionScript 2.0
    Moving beyond Script Assist
    2. Communicating to MovieClips, Variables, and People
    Communicating to MovieClips
    Modifying MovieClips properties
    Understanding variables
    Setting variable data types
    Using trace statements
    Using comments
    3. Using and Writing Functions
    Understanding functions
    Using functions
    Writing custom functions
    Making a function modular
    Making a function return a value
    4. Responding to Events
    Understanding event types
    Using a listener to catch an event
    Writing event handlers
    Responding to mouse events
    Responding to keyboard events
    Creating a link to a website
    Using the enterframe to create animation
    Using the timer event to control animation
    5. Understanding Classes
    Understanding classes
    Writing a custom class
    Extending an existing class
    Understanding methods
    Public vs. private properties and methods
    Bringing a class object to the timeline
    Defining a document class
    Setting up a classpath
    Creating useful classes
    6. Decision-Making and Repetition
    Understanding conditional statements
    Writing a conditional statement
    Understanding conditional operators
    Using conditional operators
    Setting up alternate conditions
    Writing compound conditions
    Understanding loops
    Creating a code loop
    Using a loop to generate instances of a class
    Placing loop-created instances
    7. Using Math...and Loving It!
    Understanding the math class
    Using basic math operators
    Generating random numbers
    Using different techniques to round numbers
    8. Using Text and Arrays
    Creating a text field
    Styling a text field
    Capturing data from a text field
    Loading external text
    Scrolling a text field
    Understanding arrays
    Using text and arrays to create a game
    Finishing the text game
    9. Creating a Memory Game with What You Already Know
    Storyboarding your application effectively
    Writing a memory card class
    Writing a memory game class
    Adding graphics to cards
    Placing cards
    Detecting matches
    Resetting cards
    Handling incorrect matches
    Determining a win
    Adding additional cards
    Randomizing cards
    10. Using Advanced Graphic and Animation Tools
    Drawing with code
    Creating a color change
    Generating a random color change
    Animating a color change
    Using filters
    Modifying filter properties
    Animating filters
    11. Working with Multimedia
    Loading external images and Flash movies
    Communicating to loaded movies
    Loading sound
    Starting and stopping sound
    Pausing and resuming sound
    Managing the volume of sound
    Understanding Flash video connections
    Loading video
    Controlling video playback
    12. Adding Advanced Interactivity
    Overview of creating a drag-and-drop game
    Creating drag-and-drop class
    Detecting collisions
    Responding to collisions
    Detecting a win
    Adding drop shadows
    Randomly placing objects
    13. Wrapping It Up

Course Fee:
USD 25

Course Type:


Course Status:



8 - 9 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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