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Maya 2011 Essential Training

Course Summary

Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.       


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    Course Syllabus

    Introduction
       Welcome
       Using the exercise files
       A note on screen resolution
    1. Getting Started in Maya 2011
       Overview of the Maya interface
       Working with files and Maya projects
       Navigating viewports
       Reviewing the Viewport menus
       Configuring safe frames and grids
       Selecting objects
       Using the Move tool
       Rotating and scaling
       Manipulating pivots
       Understanding the Channel Box
       Working with the Attribute Editor
       Using the Hotbox
       Working with marking menus
       Customizing the interface
    2. Polygonal Modeling Techniques
       Creating polygonal objects
       Working with polygonal components
       Selecting polygonal components
       Working with Soft Select
       Using the Extrude tool
       Keeping faces together
       Extruding along curves
       Using the Polygon Bevel tool
       Smooth and subdivision surfaces
       Blocking out a character body
    3. Refining Polygonal Models
       Working with edge loops
       Inserting and offsetting edge loops
       Symmetrical modeling techniques
       Combining objects
       Using the Polygon Bridge tool
       Connecting components and splitting polygons
       Poking and wedging faces
       Working with polygon booleans
       Modeling with nonlinear deformers
       Modeling with lattices
    4. NURBS Modeling Techniques
       Introducing NURBS modeling
       NURBS primitives
       Using the NURBS curve tools
       Creating Bézier curves
       Creating text
       Manipulating NURBS curves
       Refining NURBS curves
       Offsetting NURBS curves
       Editing NURBS surfaces
       Refining NURBS surfaces
       Using NURBS Revolve
       Using NURBS Loft
       Using NURBS Extrude
       Using NURBS Planar
       Stitching NURBS surfaces
    5. Refining NURBS Models
       Extracting NURBS curves from surfaces
       Creating curves on a surface
       Projecting curves on surfaces
       Trimming NURBS surfaces
       Using the NURBS Fillet tool
       Sculpting NURBS and polygonal surfaces
       Converting NURBS to polygons
    6. Organizing Maya Scenes
       Working with the Outliner
       Grouping objects
       Creating hierarchies
       Duplicating objects
       Understanding the Hypergraph
       Working with Hypergraph connections
       Hiding and showing objects
       Creating layers
       Working with selection masks
    7. Creating Materials
       Overview of renderers
       Understand the basics of materials
       Creating and applying maps
       Using bitmaps as texture
       Working with the Hypershade window
       Working with mental ray materials
       Using displacement and bump mapping
       Using the Ramp Shader
       Using the 3D Paint tool
    8. Applying Textures
       Texture-mapping NURBS surfaces
       Projecting textures onto surfaces
       Texture-mapping polygonal surfaces
       Applying UV mapping
       Using the UVW Editor
    9. Basic Deformations and Rigging
       Creating joints
       Deforming a mesh using the Skin tool
       Creating IK handles
       Creating blend shapes
       Rigging nonlinear deformers
       Finalizing the character
       Rigging the character to the scooter
    10. Animating in Maya
       Working with the Timeline
       Creating and adjusting keys (keyframes)
       Editing keys
       Modifying keys in the Graph Editor
       Modifying keys in the Dope Sheet
       Creating breakdown keys
       Animating objects along paths
       Animation playback using Playblast
       Animating with constraints
       Creating animation cycles
       Using set-driven keys
       Adding sound to animations
       Finishing the animation
    11. Rendering in Maya
       Lights and lighting types in Maya
       Adding depth-map shadows
       Using Raytrace shadows
       Understanding the basics of cameras
       Adding depth of field
       Adding Bokeh using mental ray
       Using motion blur in Maya Software Renderer
       Using motion blur in mental ray
       Raytracing reflections and refractions
       Interactive rendering with IPR
       Lighting a scene
       Batch rendering
    Conclusion
       Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

10 - 11 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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