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Creating Particle and Fire Effects with Maya

Course Summary

Shows how to generate stunning special effects simulations in Maya, including exploding fireworks, tumbling snowflakes, and burning flames.       


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    Course Syllabus

    Introduction
       Welcome
       Setting the project
    1. Particle Generation
       Laying out the scene
       Sketching particles on a live object
       Adding a per-particle attribute
       Writing a creation expression to vary radiusPP
       Emitting particles from a curve
       Connecting particles to gravity
    2. Particles Emitting Particles
       Emitting particles from particles
       Enabling per-point emission rates
       Editing particle and emitter attributes
       Reducing momentum with Conserve
       Emitting trails
    3. Rendering Particles
       Writing a creation expression to vary color
       Inheriting particle color with a global variable
       Using the Particle Cloud material
       Varying transparency and incandescence
       Using Shader Glow
       Building a particle disk cache
       Batch rendering with multiple processors
       Compositing in After Effects
    4. nParticle Instancer Basics
       Using the Particle Instancer
       Modeling and shading for the Particle Instancer
       Duplicating instances and materials
       Laying out the scene
       Creating an nParticle volume emitter
       Importing and instancing geometry
       Varying scale with a creation expression
       Randomizing rotation with a creation expression
       Animating rotation with a runtime expression
       Adding turbulence
       Building an nCache
       Rendering depth of field with mental ray
       Batch rendering
    5. Dynamic Fluids
       Using fluids
       Loading fluid examples
       Analyzing fluid presets
       Setting the scene
       Creating a fluid container
       Adding a fluid emitter
       Emitting from an object
       Connecting emission maps
    6. Fluid Animation and Shading
       Adjusting fluid dynamic attributes
       Fine-tuning fluid dynamics
       Shading the fluid
       Layering detail with fluid texture
       Varying fluid texture with an expression
       Animating the fluid
       Finalizing fluid dynamics
       Creating a fluid nCache
       Illuminating the scene
       Using a fluid for atmosphere
       Modulating light intensity with a noise expression
    Conclusion
       Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

4 - 5 hours / week

This course is listed under Digital Media & Games Community

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