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Maya 8.5 Character Rigging

Course Summary

An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.       

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    Course Syllabus

       Exploring the Maya interface
       Working with the exercise files
    1. Overview
       Overview of rigging
       Overview of character geometry
       Overview of character topology
       Staying organized
    2. Creating Skeletons
       Using the Joint tool
       Manipulating joints
       Creating a skeleton pt. 1: Legs and feet
       Creating a skeleton pt. 2: Spine
       Creating a skeleton pt. 3: Arms
       Creating a skeleton pt. 4: Hands
       Finalizing the skeleton
    3. Inverse Kinematics (IK) and Constraints
       Creating IK chains
       Manipulating IK chains
       Spline IK
       Point constraints
       Aim constraints
       Orient constraints
       Pole vector constraints
       Creating custom attributes
       Creating Set Driven Keys
       Creating expressions
    4. Rigging Characters
       Rigging legs
       Rigging feet
       Rigging the spine
       Rigging arms for forward kinematics
       Rigging arms for inverse kinematics
       Rigging hands and fingers
       Finalizing the rig
    5. Skinning Characters
       Binding skin
       Painting skin weights
       Editing skin weights in the Component Editor
       Other skinning tools
       Skinning a character pt. 1: Legs
       Skinning a character pt. 2: Arms and torso
       Finalizing the skin
    6. Facial Rigging
       Creating a skeleton for the head
       Skinning the head
       Fine-tuning the skin
       Creating Blend Shapes for facial animation
       Applying Blend Shapes
       Rigging the head pt. 1: Creating head controls
       Rigging the head pt. 2: Creating a jaw control
       Rigging the head pt. 3: Creating blink controls
       Rigging the head pt. 4: Creating eye direction controls
    7. Finalizing the Rig
       Hiding unused attributes
       Creating a smooth proxy
       Manipulating the rig
       Going further with the rig

Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

This course is listed under Digital Media & Games Community

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