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Maya 8 Essential Training

Course Summary

Explores Maya 8, including the improved interface, creating surfaces, texturing, adding light, and making motion trails.       


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    Course Syllabus

    Introduction
       Introduction
    1. Getting Started
       Starting Maya and the Maya interface
       Projects and opening scenes
       Viewports and navigation
       Menus, hotbox, and marking menus
       Selecting and moving objects
       Pivots
       Customizing the interface
       Grids and snapping
       Outliner and hierarchies
       Hypergraph
       The Attribute Editor
       Showing and hiding layers
       Templates and selection masks
    2. NURBS Modeling
       NURBS Primitives
       NURBS Curves
       Creating surfaces: Revolve
       Creating surfaces: Loft
       Creating surfaces: Extrude
       Trims and projected curves
       Curves on surfaces
       Planar surfaces
       Connecting surfaces with Fillets
       Connecting surfaces with Stitch
       Editing surfaces and Artisan
       Deformations: Lattices
       Non-linear deformations: Bend, Flare, Sine, etc.
       In practice: Building a sub pt. 1
       In practice: Building a sub pt. 2
    3. Polygonal Modeling
       Polygonal primitives
       Editing polygons
       Beveling
       Extruding
       Using Cut on faces
       Edge loops
       Using Poke and Wedge on faces
       Combining objects and attaching surfaces
       Booleans
       Merging vertices
       Smoothing
       Converting surfaces
       In practice: Building a sub pt. 3
    4. Texturing
       Applying shaders and shader types
       Editing shaders and applying maps
       The Hypershade window and shader networks
       Multilister
       UV mapping and textures
       Projection mapping
       Mapping polygons
       Bump mapping
       Displacement mapping
       3D paint
       Texturing a sub
    5. Rendering
       Types of renderers and render globals
       Adding lights to a scene
       Lighting attributes and shadows
       Cameras
       Depth of field
       Raytracing
       Mental Ray
       Mental Ray lighting
       Mental Ray depth of field
       Motion blur
       Mental Ray global illumination
       Mental Ray caustics
       Batch rendering and command line rendering
       In practice: Lighting a scene
    6. Animation
       Introduction to animation
       Playblast and playback
       Ghosting and motion trails
       Dope Sheet
       Curve Editor
       Cycles
       Animation paths
       In practice: Animating a sub pt. 1
    7. Paint Effects
       Painting objects
       Creating brushes
       Managing brushes
       The Paint FX window
    Conclusion
       Goodbye

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

8 - 9 hours / week

This course is listed under Digital Media & Games Community

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