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Character Animation Fundamentals with Maya

Course Summary

Shows how to animate 3D characters in Maya utilizing the basic principles of animation.       


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    Course Syllabus

    Introduction
       Introduction
       Using the exercise files
       Character rig overview: Simple character
       Character rig overview: Full character
       Using other rigs
       Using screen drawing tools for Windows
       Using screen drawing tools for the Mac
    1. Posing Digital Characters
       Creating strong poses
       Creating custom MEL scripts to help pose characters
       Using layers to select characters
       Learning the basics of posing characters
       Creating stock poses
    2. Animating Characters in Motion
       Understanding forces and character motion
       Understanding drag
       Working with secondary motion
       Bringing the character to life
       Refining the animation
    3. Creating Pose to Pose Animation
       Keyframing initial poses
       Creating the blocking pass
       Moving holds
       Animating weight shift
       Animating pose to pose transitions
       Animating a wave
    4. Animating Walks
       Analyzing a walk
       Setting up a character for a basic walk
       Animating a walk: The feet
       Animating a walk: The lower body
       Animating a walk: Making the cycle symmetrical
       Animating a walk: Working with the spine
       Animating a walk: Arm motion
       Animating a walk: The head
    5. Adding Character to a Walk
       The importance of the passing position
       Working with foot placement
       Adding character to a walk: Contact position
       Adding character to a walk: Passing position
       Adding character to a walk: Finalizing
    6. Animating Runs
       A run in four poses
       Animating a run: The first pose
       Animating a run: The second pose
       Animating a run: Mirroring the basic poses
       Animating a run: Hip and foot motion
       Animating a run: The upper body
       Animating a run: Left arm motion
       Animating a run: Right arm motion
       Animating a run: Cycling the animation
    7. Facial Animation and Dialogue
       Animating blinks
       Animating changes in eye direction
       Animating a head turn
       Working with audio
       Overview of mouth controls
       Animating vowels
       Animating consonants: B, D, and G
       Animating consonants: F, M, and S
       Animating lip sync: Assigning phonemes
       Animating lip sync: The head
       Animating lip sync: The body
    8. Animating a Scene
       Creating the main poses
       Blocking poses to dialogue
       In-between blocking pass
       Animating moving holds
       Creating weight
       Adding secondary motion
       Animating dialogue
       Finalizing the animation
    Conclusion
       Goodbye

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

7 - 8 hours / week

This course is listed under Digital Media & Games Community

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