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Character Rigging in Maya

Course Summary

Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.       

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    Course Syllabus

       Using the exercise files
    1. Getting Started
       Understanding the basic rig
       Rigging theory
       Organizing with layers
       Naming conventions
    2. Skeleton Tools
       Using the Joint tool
       Modifying joint attributes
       Creating the lower-body skeleton
       Creating the spine skeleton
       Creating the arms
       Creating hand skeletons
       Mirroring joint chains
    3. Inverse Kinematics
       Working with inverse kinematics (IK)
       Understanding IK solvers
       Blending between inverse and forward kinematics (FK)
       Using spline IK
    4. Constraints
       Point constraints
       Aim constraints
       Orient constraints
       Pole vector constraints
    5. Creating Basic Rigs
       Setting up IK
       Setting up foot controls
       Keeping rigs organized
       Hiding unused attributes
       Creating a hip control
       Controlling knee direction
       Creating spine controls
       Controlling forward kinematics on the arms
       Creating a master node
    6. Advanced Rigging Controls
       Working with set-driven keys
       Creating custom attributes
       Wiring joints to custom attributes
       Creating an FK/IK switch
       Setting up elbow controls
       Hiding and showing controls
    7. Facial Rigging
       Creating simple eyes
       Rigging non-spherical eyes
       Attaching eyes to the skeleton
       Applying blend shapes
    8. Skinning Tools
       Binding skin using Smooth Bind
       Testing skin using animation
       Pruning small weights
       Painting skin weights
       Editing skin weights in the Component Editor
       Mirroring skin weights
       Using Interactive Skin Bind
       Refining skin on the upper body
       Using skeletons to create a jaw
       Refining jaw weighting
    9. Advanced Facial Rigging
       Setting up a control panel
       Limiting controller motion
       Rigging basic facial controls using set-driven keys
       Rigging the jaw using set-driven keys
       Rigging pupil controls
       Controlling eye direction
       Controlling eyelids with expressions
       Using expressions to rig mouth controls
       Creating a smile/frown control using expressions
       Finishing up the facial rig
    10. Finalizing the Rig
       Cleaning up the rig
       Testing the rig


Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

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