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Cinematography in Maya

Course Summary

Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.       

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    Course Syllabus

       Using the exercise files
    1. Viewport Camera Basics
       Working with the perspective viewport camera
       Undoing camera movements
       Using the Zoom tool
       Using the Fly Tool
       Displaying and moving orthographic cameras
       Setting clipping plane attributes
       Hiding the ViewCube
       Using bookmarks for alternative orthographic views
       Creating new preset orthographic views
    2. Renderable Camera Basics
       The importance of renderable cameras
       Creating a Camera and Aim
       Increasing Locator Scale
       Moving the Camera and Aim
       Enabling the Resolution Gate
       Setting display options
       Creating node presets in the Attribute Editor
       Framing shots
       Adjusting focal length and the field of view
       Locking attributes
       Setting drawing overrides and hiding connectors
       Using a manipulator to set clipping planes
    3. PreVIZ Editing with the Camera Sequencer
       Understanding the Camera Sequencer
       Creating shots
       Adding image planes
       Moving and trimming shots
       Ripple editing and stretching time
       Creating an ubercam
       Playblasting a sequence
    4. Simple Camera Movement
       Choosing the right camera for the job
       Avoiding common pitfalls in camera animation
       Rotating in Gimbal mode
       Setting rotation order in the transform node
       Animating a pan and a truck
       Keying a truck in only one axis
       Animating a tilt and a pedestal
       Animating a dolly and a zoom
    5. Compound Camera Movement
       Animating a truck-pan move
       Animating a pedestal-tilt move
       Animating a zolly, or zoom-dolly, move
       Animating a crane shot
       Animating a handheld camera shot
       Animating an aerial shot with an editable motion trail
       Using the default Turntable camera
    6. Special Effects
       Rendering an isometric view
       Projecting a texture from a camera
       Understanding the Film Back
       Emulating a view camera for tilt-shift effects
       Adding distance blur with Depth of Field
       Measuring with the Distance Tool
       Animating a rack-focus effect


Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Networks & IT Infrastructure and Digital Media & Games Community

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