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Creating Game Environments in Maya and Photoshop

Course Summary

 A practical guide to constructing 3D buildings that can be used to populate video game environments       

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    Course Syllabus

       Using the exercise files
       What you should know before watching this course
       Setting up the workflow
    1. Anatomy of a Low-Poly Model
       Identifying key contours and shadows in concept art
       Analyzing concept art for texture possibilities
       Adding perceived detail through texture
       The limitations of normal maps
       Analyzing concept art for key shadow details
       Identifying shadow details as generated or painted
    2. Modular Planning and Blocking
       What is a module?
       Overview of the snap tools and precision modeling techniques
       Blocking out the basic form of a building
       Designing modular elements
       The iterative process: Assembly and teardown
       Planning for occlusion and texture stacking
    3. Modeling Building Elements in High Detail
       Adding foundation elements
       Modeling a high-poly roll-up garage door
       Improving building details
       Building an island and a canopy
       Constructing high-detail doors
    4. Low-Poly-Count Elements
       Adding door elements
       Building a roof
       Modeling light-tight walls
       Adding miscellaneous elements such as air conditioners, signs, and steps
    5. Unwrapping the Elements
       Mapping UV projection types
       Moving and sewing UVs
       Planning a texture sheet
       Stacking UVs
    6. Transferring Maps
       Overview of ambient occlusion
       Overview of the Transfer Map dialog and baking
       Baking occlusion using the Batch Bake dialog
       Using occlusion as a foundation for dirt
       Baking a normal map using the Transfer Map dialog
    7. Planning and Constructing Texture Sheets
       Assessing the size of elements on a texture sheet
       Drawing detail at the right size
       Using tiling and non-tiling textures
       Painting layers of dirt and wear
       Painting specular and transparent textures
    8. Importing into the Game Editor and Testing
       Cleaning up, exporting, and importing the model
       Importing textures and marking them for use
       Adding lights to test smoothing and textures
       Refining materials
       Viewing the final project
       Next steps


Course Fee:
USD 25

Course Type:


Course Status:



6 - 7 hours / week

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