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Creating Simulations in Maya Dynamics

Course Summary

Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.        


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    Course Syllabus

    Introduction
       Welcome
       Prerequisites
       Using the exercise files
    1. Building a Simulation
       Understanding the rigid body solver
       Setting animation preferences
       Choosing a scale convention
       Laying out the scene
       Modeling proxy objects
       Constraining renderable objects to proxies
       Organizing display layers
       Creating passive rigid bodies
       Creating active rigid bodies
       Adding a Gravity field
       Moving the center of mass
       Setting an initial state
       Imparting initial velocity
    2. Directing a Simulation
       Improving performance with stand-ins
       Disabling rigid body nodes with Ignore
       Adding bounce
       Adding friction
       Adjusting mass
       Applying damping
       Tuning rigid body solver attributes
       Adding a Radial field
       Limiting a field with Max Distance
       Softening a field with attenuation
       Adjusting field attributes with manipulators
    3. Working with Keyframes
       Disabling solver evaluation
       Keyframing field magnitude
       Pushing an active body with Impulse
       Keying the active attribute
       Baking the simulation to keyframes
       Deleting all rigid body nodes
       Editing keyframes in the Graph Editor
       Simplifying animation curves
    4. Applying Dynamic Constraints
       Understanding dynamic constraints
       Creating dynamic objects
       Creating a Hinge constraint
       Creating a Spring constraint
       Fine-tuning attributes
    Conclusion
       Goodbye
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

3 - 4 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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