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ActionScript 3.0 Projects: Game Development

Course Summary

  Adobe Certified Instructor shows how to create all kinds of games and have fun with ActionScript.   

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    Course Syllabus


    Using the exercise files
    Game development
    1. Creating a Shooter Game
    Overview of the game
    Creating a custom cursor
    Copying motion from the timeline
    Creating dynamically moving enemies
    Shooting enemies
    Destroying enemies
    Winning the game
    Creating a Win screen
    Troubleshooting your game
    2. Creating a Ping Pong Game
    Overview of the game
    Making the ball bounce
    Creating and moving a paddle
    Bouncing the ball off the paddle
    Using math to calculate the angle of a bounce
    Developing the enemy's artificial intelligence
    Keeping track of points
    Determining a win
    Adding sound
    3. Creating a Word Guessing Game
    Overview of the game
    Loading words from an external file
    Creating an array of words
    Choosing a random word
    Placing letters in individual textfields
    Styling text
    Creating underlines to show where letters are
    Making guesses
    Creating a list of incorrect guesses
    Dealing with case sensitivity
    Winning the game
    Losing the game
    4. Creating a Blackjack Game
    Understanding the game
    Building the CardDeck class
    Creating the cards
    Shuffling the deck
    Drawing a card
    Exploring the FLA file
    Creating the game variables
    Initializing the game
    Dealing cards
    Drawing or not drawing additional cards
    Calculating the score
    Determining the winner
    Playing again
    5. Creating a Slider Puzzle Game
    Overview of the game
    Creating 2D arrays
    Creating tile arrays
    Placing tiles
    Adding event listeners to tiles
    Moving tiles
    Animating tile movement
    Choosing a random blank tile
    Randomizing tile placement
    Setting target positions
    Determining a win
    6. Creating a Tank Battle Game
    Overview of the game
    Capturing key presses
    Moving the tank
    Limiting tank movement
    Aiming the tank's gun
    Creating the Bullet class
    Connecting the Bullet class to the main timeline
    Firing bullets
    Animating the bullet with trigonometry
    Creating gravity
    Detecting collisions with walls
    Detecting collisions with the enemy
    Making the enemy move
    Making the enemy aim
    Making the enemy shoot
    Controlling the energy bars
    Winning and losing the game
    Playing the game again
    Adding additional features
    7. Conclusion

Course Fee:
USD 25

Course Type:


Course Status:



6 - 7 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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