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Creating Textures and Shaders in Maya

Course Summary

Shows how to create textures and materials, and apply them to models to create realistic surfaces in Maya renders.       


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    Course Syllabus

    Introduction
       Welcome
       Using the exercise files
    1. Shading Concepts
       Explaining diffuse reflections
       Defining glossy and blurred reflections
       Looking at refraction
       Describing the Fresnel effect
       Understanding anisotropy
       Identifying ambient and reflection occlusion
       Defining sub-surface scattering
       Simulating translucency
    2. Shading in mental ray
       Using Maya's standard shaders with mental ray
       Comparing mental ray and Maya shader nodes
       Creating mental ray shaders
       Making sense of mental ray shaders
       Introducing the mia_material
       Creating a custom mia_material preset
       Looking at car paint materials
       Using subsurface scattering shaders
    3. Textures
       Understanding UV coordinates
       Comparing NURBS and polygon UVs
       Mapping polygon UV surfaces
       Using texture maps for color and other shader channels
       Applying and projecting 2D procedural texture nodes
       Applying 3D procedural texture nodes
       Using ramp textures
       Setting up utility nodes
       Using file texture nodes
    4. mental ray Texture Nodes
       Applying the turbulence texture
       Considering the round corners texture
       Improving skin detail with ambient occlusion
       Applying reflection occlusion
    5. Creating Surface Details with Textures
       Painting bump maps
       Creating normal maps
       Applying normal maps
       Creating displacement maps
       Troubleshooting displacement maps
    Conclusion
       Goodbye

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

4 - 5 hours / week

This course is listed under Development & Implementations Community

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